Kai-Fu Lee: The Future of mobile Internet games is optimistic

Source: Internet
Author: User
Keywords Lee
Tags 3d online games 3g network based business business development developing development development period

"China Entrepreneur Network"

With the development of domestic 3G network and business, mobile Internet games based on mobile phone platform also enter the fast development period, which is popular among mobile phone users. For entrepreneurs, the game will be a good starting point if you want to get into the mobile internet.

Li Kaifu, chairman and chief executive of Innovation Workshop, said recently (March 22) that with the influx of talent and capital, the domestic mobile Internet game is developing rapidly and the future is very optimistic. Bozhong

Lee said that in the past year, SLG online games (strategy game), RPG games (role-playing game) in the mobile development speed than in the past in the client game, the speed of the web game. In addition, he hopes that the Chinese-developed 3D online games will appear on mobile devices this year.

For mobile Internet game developers, Kai-Fu Lee gave four points of construction: 1, simple operation, 2, easy to access difficult to master; 3, debris time, versus asynchronous; 4, do high threshold game, avoid homogeneity.

The following is Kai-fu Lee Weibo text:

"The future of mobile Internet games is optimistic"

Over the past year, the influx of talent and capital to promote the development of domestic mobile games rapid. SLG online games, RPG games in the mobile development faster than in the past in the end of the tour, the speed of the page tour. This kind of page migration game has been successful on the mobile platform. This year, we should be able to play on mobile devices in the Chinese-developed 3D online games.

"Advice to mobile game developers"

1 simple operation, change keyboard + mouse thinking, 2 easy to master, learn "Plants vs Zombies" 3 fragment time, versus asynchronous: How to do feel more users, but not colleagues online, (stealing food), 3 high frequency achievement to motivate players, avoid loss, 4 to do high threshold game, there are technical/numerical/art barriers, Avoid homogenization. Future mobile games will be more and more high barriers.

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