Kirin Master Planning interview: Detailed "Genghis Khan 2" talent system
Source: Internet
Author: User
KeywordsGift Genghis Khan.
More Play Network (Reporter/Kangsui) August 27 News, Kirin game today announced its flagship product "Genghis Khan 2" will be opened on September 10, 2010. It is reported that the test is not to delete the open testing, no activation code. "Genghis Khan 2" project team said the operating platform has been basically completed, client downloads will also be opened to the outside, the specific progress will be in the "Genghis Khan 2" official website announced. Compared with the previously closed limited test, "Genghis Khan 2," The new content will be added to the four kingdoms, 12 Eurasian occupation, as well as the thousands of PK playing and so on. "Genghis Khan 2," The Master of the plan in an exclusive interview to highlight the emphasis is particularly noteworthy is the increase in the "talent system." The main plan said: "This is a set of beyond the ranks, beyond the equipment, beyond the skills of the new characters to grow the game, the player's characters will be greatly improved." "Sun Chuade" Genghis Khan 2 September 10 shook the net more play network: About the "Genghis Khan 2" September 10 beta version of the "talent" system, specifically what kind of? "Genghis Khan 2" Master planning: "Talent system" is our "Genghis Khan 2" in a new system. The incremental unit within the system is "gifted experience", well understood, that is the experience value of "talent". The new system's user interface is very friendly, in the "Genghis Khan 2" in the character Panel property bar is related to the introduction. "Genghis Khan 2" Talent "skill tree" cultivation system more Play network: This set of "talent system" is designed to strengthen specific skills or new role ability growth system? "Genghis Khan 2" Master planning: Talent to the character's ascension is comprehensive. You can think of it as a new hierarchical system outside of the character hierarchy, and your character will be "upgraded" once the talent experience has accumulated to a certain extent. The improvement of the talent level can bring two benefits to the player, one is the improvement of the control ability and the control ability, secondly, the talent is a clue of the new character culture system. The new rules, including practice, constellations, and so on, are based on the talent hierarchy, and their relationship to talent is like the branch and backbone of a tree. I think in the future I may be able to give you a detailed introduction to these new things. "Genghis Khan 2" new game PK Play Network: For a new role of the ability to grow the system, in the grasp of the balance of how you think about it? After all, the game time of different players has a big gap. "Genghis Khan 2" Master planning: In the design of the starting point for all of us are equal to all players, in almost all the "Genghis Khan 2" New play and task will reward talent experience. For the simplest example, the territorial scramble and the totem of territory, when your country is occupied by a gang, whether you do the day-to-day task of guarding the border or the territory totem reinforcement will be a lot of talent experience reward, in addition, the Weekend "heaven and earth" Activities can let you hang on the side to get the talent experience. "Genghis Khan 2" talentRank Impact role PK Resistance multiplayer network: That is, the talent system in the character after the full level will provide a comprehensive alternative to the previous level of the symbol of the role of growth system? "Genghis Khan 2" Master planning: Yes, regardless of the talent experience or experience these values are strictly balanced, we will estimate the fastest upgrade speed and the slowest upgrade speed, and evaluate whether these values are appropriate. These are directly affecting the player's gaming experience, so we will be particularly rigorous, including in the current testing phase, if we feel the value of experience and other numerical data imbalance then we will modify them. "Genghis Khan 2," the territory of the most powerful gang warfare open Multiplayer network: Then the original upgrade system to join such a set of gifted system, its design objectives? How to achieve it? "Genghis Khan 2" Master planning: The main purpose is actually very simple, in order to let the player at the advanced time more things can be done. In fact, a role playing games and martial arts in the plot of the same, the protagonist is a broke of the lake small shrimp, after the story with the continuous promotion of his or rare weapons or learned martial arts knowledge, to the end of the book he became a generation of heroes unrivaled Kyushu no one can enemy. And in the game the process becomes a higher level of equipment, to acquire a higher level of character to learn new skills. We want high level players to be able to feel the character's ascent immediately after reaching full level, and in addition to the ability to upgrade, the talent system becomes a new set of character clues to open more and more interesting games for advanced players.
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