Korean media forecasts: "Star 2" record key points in the Korean market

Source: Internet
Author: User
Keywords StarCraft 2 Korea market Korean media key points StarCraft 2 StarCraft 2 star 2 Korea market Korea market Korean media Korean media key points key points Korea market Korean media key points StarCraft 2 Korea market Korean media star 2 key points Korea market star 2 Korean media key points Korea market star 2 Korean media Korea market star 2 Korean media key points Korea market key points Korean media key points star 2 Korea market Korean media key points star 2 Korea market star 2 Korean media Korea market key points Korean media star 2 key points Korea market star 2 Korean media Korea market key points Korean media key points StarCraft 2 Korea market Korean media key points StarCraft 2 Korea market Korean media key points star 2 Korea market Korean media key points star 2 Korea market star 2 Korean media key points Korea market Korean media key points star 2 Korea market Korean media key points star 2 Korea market Korean media key points star 2 Korea market Korean media key points Interstellar 2 star 2 Korea market Korea market Korean media Korean media key points key points star 2 Korea market Korean media key points StarCraft 2 Korea market Korean media key points star 2 Korea market Korean media star 2 key points Korea market Korean media star 2 key points Korea market Korean media key points
Tags .mall analysis analysis report blizzard box office cd-rom compile created
Play video (Compile/Small Hee) "StarCraft 2: Wings of Freedom" in the sale of only two days to break through the 1.5 million sales mark, blizzard before a variety of marketing tactics is to achieve a preliminary success, and recently reported by the Korean media, the first to open the "Star 2" test South Korea, but also by Blizzard as the creation of a new game of the box office record key points.  2 days 1.5 million, this result has created a record for this year's game release, but in the view of blizzard, the results are far from satisfying, and their goal is to have a minimum of 10 million CD-ROM sales. The outlook for Star 2 is bright, according to analysis by US analysts.  Analysts expect StarCraft 2 to attract more than 6.5 million players this year, creating at least 5 million dollars in sales. Global markets focus on South Korea according to the report before Blizzard, "star 1" in the global market a total of 11 million, and 4.5 million of them are sold in the Korean market. The impact of blizzard in the Korean market is visible. (Small series of words: In fact, the biggest market is China ...  But our star is 5 bucks .... Another US analyst points out that star 2 is expected to sell 5 million of its success in South Korea.  South Korean Internet cafes 2 share soared in the "Star 2" just released 2 days later, in the Korean Game Rankings on the rise of 33, to the 45th place, then has been a week, we have to see "Star 2" and give players what stunning performance?  This is a picture of the truth, let's take a look. Star 2 Online Number: axis is the date longitudinal axis is the highest online number of Internet Cafes Occupancy survey table (from left to right) Red: Immediate ranking and classification ranking; blue: Game player share and single game share; green: Total user game time; yellow: Internet café user game time; black: other time; Orange: number of Internet cafes ; Purple: The game is definitely the hard way. How to judge the heat of a game, from sales and game share can be seen.  and "Star 2" is to win the reputation and sales of a win.  In the week after the public test, "Star 2" in a state of irresistible advance to the forefront of the game Rankings, creating a new game this year's box-office record. According to the best-selling degree of StarCraft 1, StarCraft 2 has become a market leader only a matter of time, and its influence has been revealed before the global scale of public testing. Finally, small knitting also hope that the game quickly landed on the mainland, so that domestic players feel the real "star 2."
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