Korean media said CF is the world's first online gaming profitability of the Easy Super Warcraft
Source: Internet
Author: User
KeywordsOnline games profitability Warcraft
(Compile/small hee) what is the meaning of a successful online game? High turnover, good reputation. This concept has been in the United States Blizzard Entertainment under the MMORPG "World of Warcraft," the performance of incisively and vividly. From Blizzard Entertainment, released early last month, the annual results, 2010 Blizzard Business total of 4.447 billion U.S. dollars, and in which the "World of Warcraft" alone burden occupied 30%, for Blizzard contributed 1.427 billion dollars. At present, "World of Warcraft: Cataclysm" Before the game global stability online users around 12 million, and in the "Wow: Cataclysm" on the first day of the market, they sold 3.3 million CDs, one months sales 4.7 million, this online data is still growing steadily. "World of Warcraft" in South Korea's first search site naver.com in the search volume also presents a trend of rapid growth, at the same time for NHN brought a very rich search profits (Naver for NHN's website). However, recently, the Korean media said that a single turnover can no longer become a game to determine whether the "power" standard, profits, costs will be taken into account. Among them, the Korean local FPS game "through the FireWire," the official was selected by the Korean media to compare, said that the World of Warcraft's first online games of the throne poses a threat. According to South Korea's well-known economic magazine, "South Korea's economy," The Smile Gate research and development, Neowiz operating FPS game "through the FireWire" in China, Vietnam, Indonesia very popular, last year, only developers Smile Gate has more than 80 billion won the turnover. And this January, "through the FireWire," China agent Tencent Game has announced that the game in China's highest simultaneous number of online breakthrough 2.3 million. "South Korea's economy" also said that only neowiz of global copyright fees and China's Tencent's turnover combined, "through the FireWire," the total turnover has been more than 1 trillion won (about 5.79 billion yuan, 880 million U.S. dollars). Only in Asia there is such a high popularity, South Korea Neowiz Company has previously said "through the FireWire," The Global download volume has more than 20 million times, close to "World of Warcraft" as the second online games. With world class game WCG 2011 introduced "Through the FireWire," the game in the global visibility and attention to the overnight surge. And Neowiz also immediately increased the game's overseas royalties, 2010 Neowiz annual earnings show, the company's total turnover of 426.7 billion won (about 2.47 billion yuan, 370 million U.S. dollars), which operating profit of up to 108.8 billion Korean currency (about 630 million yuan, 100 million U.S. dollars), During the same period, the increase reached more than 50%. The largest contribution to the number of "through the FireWire", the annual turnover of up to 160 billion Korean currency (about 920 million yuan, 140 million U.S. dollars), from the "Through the FireWire," the Global Division turnover view, the Chinese market is undoubtedly to let Neowiz benefit the most, the game in 2010In March, the number of online people reached 1.8 million, September was 2 million, and only 4 months at the beginning of the new year reached 2.3 million, recently said, "across the line of fire," the highest in China online has been close to 3 million. >>> point this Amoy "through the FireWire" Brother gift Package verification code if the above data is true, according to calculations, Smile Gate, Neowiz and Tencent three monthly turnover will be more than 120 billion Korean currency. The total turnover of the year will be as high as 1 trillion 400 billion Korean coins, given the great World of Warcraft update and the huge cost of operating maintenance, Korean media said, "through the FireWire" net profit will soon be easier than "World of Warcraft." In particular, the current "Through the FireWire" is still developing, expanding the global market, and "World of Warcraft" has basically covered the global major markets, in the long-term interests of the "through the FireWire" still has greater market potential. Neowiz official said, because "through the FireWire" to take prop charges, and not "permanent all" props, so the player's props will be paid, this is more than the point card charging game, profits come faster and more stable. It is reported that Neowiz will announce the first quarter results next month, and if "through the FireWire" can really maintain the current growth momentum, then its profit beyond "World of Warcraft" will become the greatest aspect of the history of the game industry. The above views are transferred from the Korean media, does not mean that the more play to confirm or agree with its content and views
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