Korean media said that China's fast-growing global market share has been more than South Korea

Source: Internet
Author: User
Keywords Online games share Korean media said
Tags compared compiled data development development space enterprise game game industry
(compiled/psyche1004) South Korean media reported that China, according to the growing strength of the online gaming industry, with huge capital and power works to attack the South Korea and the global market. South Korea's online gaming industry, which has been the country's biggest online gaming giant, has once again lit a red light.  South Korean games industry personage thinks, the huge Chinese capital unceasingly penetrates South Korea to make South Korea domestic enterprise's development space shrinking. In the first half of the year, the number of games submitted by China to the South Korean rating department was 19. At the end of last month, according to industry data, the figure is expected to reach 40 by the end of this year, and the growth rate is staggering. 2009, the rating board received 18 applications for games.  In 2008 there were only 5, 8 times times more than two years.  The industry has been considered inferior product quality in China, now with the accumulation of years of planning and game development capabilities will be the largest online games, South Korea left behind, the relevant people expect the future of Chinese game imports will continue to grow. At the same time, the acquisition of Chinese capital to South Korean companies has increased. Not long ago, China's second largest game company to the Grand 106.2 billion won (the equivalent of 635 million won) acquired the "Dragon Valley" developers Eyedentity games,2004 year Shanda also acquired the South Korean Actoz company control.  People said that China's top two gaming companies Tencent and Shanda in the Korean gaming industry about 180 billion won funds (equivalent to 1.076 billion yuan). According to the 2010 white Paper on the game industry, China's share of the world's online gaming market is 31.1%, 8.3% higher than South Korea, compared with 1% in 2008.  It can be seen that China's online game industry in recent two years of rapid development is very alarming. 2009 Korean games in China market share of 25.6%, compared with 2008 down two percentage points. But it is huangrugeshi compared with the market share of 80% in early 2000.  Now, South Korea has to take the title of the game's sovereign. The rapid development of Chinese games is closely related to the policy support of the Chinese government. The Chinese Government provides low interest rate loans to small and medium-sized gaming companies and export policy support. Not long ago, published on the Prevention of youth Internet addiction to the provisions of the industry to promote self-regulation of the formation of norms.  In the past, game companies needed to operate strictly in accordance with the relevant regulations of the Ministry of Culture, and now the Government to develop the development of local gaming enterprises in the policy to give maximum concessions and support. By contrast, Korean gaming companies are under heavy pressure from their own systems. In April, women's groups proposed amendments to the Juvenile Protection Act, including those requiring mandatory disruption of late-night Internet games for teenagers. As soon as the bill is passed, the development of the game industry in Korea will be fraught with difficulties, as it will conflict with the industry's development plan. (Edit/Ming)
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