Korean media: The rapid development of Chinese online games has threatened the status of South Korea online games
Source: Internet
Author: User
KeywordsOnline games Korean media
The following is from the Korean media report: China's money into the Korean games market shortly before, there is a Korean game market has a huge impact on the big deal. That is "Dragon Valley" developers eyedentity games by China's game manufacturers grand to 95 million U.S. dollars (equivalent to RMB 645 million yuan) of the amount of acquisition. Because of "The Valley of the Dragon" achieved good results, so there are Korean game company Nexon and responsible for "The Valley of the Dragon" Japan's domestic operations NHN and other companies are ready to buy eyedentity Games, but in the money competition in the end lost to the grand. Grand acquisition of the amount of eyedentity games more than 2004 years Grand acquisition Actoz Soft paid 91.65 million dollars (equivalent to about 613 million yuan). China, which now has huge sums of money, is threatening South Korea, a powerful online game, in the online gaming market. Although China was also rated as the fastest-growing country in the online gaming market, it has become a knife hanging overhead. Although the Korean industry in the eyes of Chinese manufacturers, is still in the production stage of Shanzhai games, but last year's online game sales ranked the top ten Korean games for 3, the Chinese game for 5. In fact, in addition to eyedentity games and Actoz soft, Chinese capital inflows into the Korean domestic market are quite large. In addition to Shanda, Tencent has invested more than 20 billion won (or about 119 million yuan) in many Korean game development companies. Tencent does not buy a Korean gaming company like Shanda, but is mainly based on China's copyright, which is made by investing in games owned by game companies. China's production of online games can not be belittled in addition to China's capital, into South Korea's Chinese-made online game is not to be belittled. Perfect time and space of the "Perfect World" in South Korea has been successful, so far there have been a lot of Chinese-made online games into Korea. And the web game is more obvious. In Korea's domestic web game market, the main game is Chinese production, there are many new Chinese-made web games have entered Korea. Korean game manufacturers to avoid the Korean domestic network game market fierce competition, the focus on overseas now, South Korea's domestic online game market is slowly being eaten by China. The proportion of Chinese-produced online games in South Korea's domestic market is growing because of its game content. Now, in the game picture and system aspect, South Korea produces the network game to be still in advantage, but the Chinese produces the network game to have the huge content as the merit. In contrast to the less-than-sufficient state of operation, and then to strengthen the content of Korean-produced online games, Chinese-produced online games have only been fully validated in China's domestic charging operations, gameplay and content to enter Korea. Due to the domestic development in China, the occasional Chinese-produced online games in Korea, the problem has not been resolved in a timely manner, but the problem is not serious, is being improved. It can be seen from this, before the Chinese-made online game as a shanzhai goods South Korean players, has accepted the China-produced online games. And from the game show can also feel the growth of Chinese production network games. In the past, the Chinese production of online game information can only be obtained on the ChinaJoy, but now has been able to E3 and Tokyo video game show, such as video games show in China-made online games. South Korean game industry Personage said, because South Korea produces the net game in China obtains the good result, many people may still think South Korea is superior to China in the net game aspect, but actually, in the global sale scale, China already surpassed South Korea. In order to win the competition of Chinese game makers who are armed with manpower and capital, the Korean manufacturers can only do their best in the quality of the game. (Edit/zz)
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