Last year, the game industry received gold 6.54 billion year-on-year increase of 73.5% was six highlights

Source: Internet
Author: User
Keywords Industry last year game further

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The third China games industry annual meeting was held in Chengdu last two days, the 2006-year game Industry report said that because of the full bloom of free games, 2006 China's online game industry output value of 6.54 billion yuan, a surge of 73.5% from the previous year, the number of users reached 31.12 million, up from the previous year 18.5%, The whole industry is developing rapidly, healthily and orderly.

Ko Xiaowei, deputy director of the audio-electronic and network publishing Management division of the Press and publication administration, said in a speech that the 2006 online gaming industry presents six bright spots, but there is still a lot of room for expansion.

First, last year, the Chinese National Network game Publishing project was further implemented, domestic original strength further enhanced, ethnic network games continue to dominate. 2006 Original national Network game actual sales revenue of RMB 4.24 billion, accounting for the total actual sales of 64.8%; second, the national Network game has achieved international results. According to preliminary statistics, China's online games in 2006 exports more than 20 million U.S. dollars; third, the free model was successful, the market growth is stronger than expected. Ko Xiaowei that Shanda is the most successful case of free mode. The journey, Chi Kuan and so on a large number of enterprises in the free mode has achieved successful experience. In 2006, the operation of the various games, 84% using the free mode, the income earned about 60% of the total market income; four, the enterprise profitability generally enhanced, and only a few years ago, compared to a few corporate profits, the current enterprise present trapezoidal distribution, annual income scale of 1 billion yuan in NetEase, grand, The Nineth city three listed companies constitute the first echelon, annual income scale in 500 million yuan up and down the long tour, the journey and so on to become the second echelon, and the income in the 100 million yuan to 500 million enterprises in a total of more than 10, constitute the backbone of the industry, may have outstanding performance in 2007; The social image of the game enterprise has improved. Industry self-discipline to strengthen, a series of activities to build a parent, players, game enterprises, government management of the Platform for communication between.

However, there are still many problems in the development of China's gaming industry. For example, industry regulations need to be further improved, the industry order needs to be further standardized, online game addiction to be further resolved, the social environment of industrial development needs to be further improved. In addition, the profession self-discipline consciousness, the responsibility consciousness is relatively weak, the original game research and development talented person lacks, the game theme innovation ability is poor, "the illicit computer" "The plug-in", the pilfer number and so on infringement piracy illegal activity still relatively rampant and so on the question also restricts the Chinese game industry development. Ko Xiaowei that the current Chinese gaming industry is still in the early stages of development, the future competition will be more and more fierce, the current Chinese gaming industry in the situation, difficulties and problems should have a sober understanding.

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