Listen to the producer tell you something you don't know. PlayStation Awards anecdotal
Source: Internet
Author: User
KeywordsProducer you don't know that anecdotal
The official award for the outstanding PS3 and PSP Games, PlayStation won 2010, held a grand ceremony in Tokyo, Japan, December 3. At the end of the ceremony, the delegates and guests of the award-winning works attended the reception prepared by Sony officials. At the cocktail party, there is an interesting link called "The producer teaches Me", and the host asks the producers questions by using the player question which is collected in advance through the network. Let's take a look at these popular game makers who have unknown experiences and impressions. Tsujitani Ben Liang three CAPCOM "Monster Hunter p2g", "Monster Hunter P3" and so on-(MHP3) the day before the sale How do you feel? How did you spend the day of the sale? Tsujitani: The day before the sale is certainly looking forward to the sale soon. "Let's start the first event." The mood is both expectant and tense. On the day of the sale, 6 o'clock in the morning to the Tsutaya in Shibuya to participate in the first start of the shop. Then went to Shibuya and Shinjuku, wandered around the shop head, and finally went home after buying our own T-shirts from Uniqlo. Hideo Supervision KONAMI "The Latent Dragon Spy Shadow" (also translates "the alloy equipment") the series--your inspiration usually when produces? Isle: Many people have asked me this question, the answer is 24 hours a day. Whether it's time to work, go to the bathroom or eat, I never worry about the problem of no inspiration. But because the whole day is pondering the idea of things, so the wife often angry, suspicion I "do not listen to her speech." MGS4 Sale Events Have you visited all over the world, what countries or people have impressed you? Island: Speaking of which, North America, Europe, Japan, Asia I have already turned a big circle. I remember being stuck in an elevator when I signed up in New York. Almost 1 hours of time, will not oxygen suffocation ah what, and then there have been a variety of rumors. In addition, when I went to Taiwan, I had a high fever and I was dizzy on stage. This time (referring to "Peace Walker") also experienced a lot of things, I can not help feeling the enthusiasm of the players. There are cosplay and guns (laughs). To be able to communicate with players all over the world, it is very valuable experience for me, which makes me very moved and gives me more confidence. Maka Kudo Falcom "Legends of Heroes" series-about game development, any special attention? Kondo: In the RPG company we are a small size, in such a situation to develop the game is more cautious, which I think is very important. Next year is the 30 anniversary of the company's establishment, but this attitude will be scrupulously implemented in the future. What is the difference between "the track of 0" and the previous works? Kondo: "Trajectory 0" is the seventh part of the series, but it is the first time that the playerappear in the game. So, we think we should try some fresh ideas, so this time the story stage will unfold in the metropolis. -"Trajectory of the 0" music is also well received by the players, you in the game music production has any persistent place? Kondo: Music record of the game, I am afraid our company is the industry's first. In addition, we will invite professional musicians to form a band, and recently encouraged the idea of freedom of music creation. In the "trajectory of the 0" process, our own 4,000 library can be used for free use. So, for nature and music, we still have quite persistent. In the meeting with the head of the audio team, the other side once told me that no matter how bad the game Finally, "also must let the music be praised" (laughter). More than the name of the SEGA supervision of the "Dragon" series-for the lines in the game, so far the name of the more supervision has any special feelings? Name Yue: indeed there are some ah. However, because the game in the production process, as a developer's mood will also have a subtle change, may have thought that this line is better, and later found that said perhaps more handsome, always in constant change, so sometimes the original prototype is what can not remember. At the last minute, please come back and record this again. What kind of dialogue do you like best? The more I basically love the Shoko (famous Japanese dramatist) teacher wrote long lines, so can't all recite ah (laugh). The richer the content to be expressed, the more the length of the dialogue increases. -"such as the Dragon" gives the impression of the basic male-dominated emotional drama, in the future there is no intention to make women as the protagonist of the works? Yue: "such as Dragon" originally is a male user as the target of the work, but in fact, about 20% of the players are women. I think this is a very interesting result. However, because to take into account a lot of intense action scenes, so to join the heroine of the words I am afraid to move a brain (laughter). North Tairiku the best fan Square Enix "Final Fantasy XIII" and so on-"Final Fantasy XIII" sale of the original mood? North Tairiku: FFXIII Sale Originally set the sales target is 1 million sets, but because at that time (PS3) host in Japan's penetration rate is still relatively low, so somewhat uneasy. Add up to a lot of people's expectations before the sale, so they feel a considerable amount of pressure, but in the end, with self-confidence to show their work to the world. --Please say something to the players who are looking forward to your next work. North Tairiku: First of all, FFXIII's associated works "Final Fantasy versus XIII", and then although not FF's sequel, and I participated in the development of another work "parasitic third birthday", next spring, "intolerance Final Fantasy 012" will be sold, please everyone look forward to. (Digging the shell net)
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