LOL Big Head skill Redo attack mode adjustment

Source: Internet
Author: User
Keywords LOL

LOL beauty service announced the heavy head of the plan, the big head will not be from the fire? Let's take a look at him after doing it!

We want to solve the problem of the turret of the big head, the turret is very simple, that is to use simple, and can create enough threats. It will also help you to come back. Clear your range of attack.

On the contrary, we are trying to solve the problem that the turret is too passive. In fact, the big head of the turret in the long-range target is almost ineffective. That is to say, you have not planned to start the battle around your fort, your fort has been the people of the Qing Dynasty.

So, we've added 2 attack modes to the turret:

1: Laser beam

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2: Fast cannon

OK, so how do they work? The head of the fort now has two modes of attack, said above. The original cannon attack was replaced by a laser, but the laser beam cools longer and, of course, the damage is very high. This allows the big head to have the means to harass and threaten the heroes who want to clean out the fort at a distance. The laser beam does not grow with the AP addition of the big head, but the cooling time can follow the cooling time of the big head and decrease.

Then came the fast cannon, which had a short range and fast speed. And can cause splash damage to the soldier. This type of attack is the best partner for the sustained output of the large head at close combat time.

Melee heroes need to avoid laser beam attack and quickly clean up the fort, of course, near the engineer also need to avoid laser beam. Fort's Magic Resistance will be more reasonable, and armor will be relatively low.

Formation

In the internal tests, it is interesting to think that you can use your fort as a formation so that you can have a stronger output area, or avoid some of the non directional skills and so on.

Decentralized formations, on the other hand, are more difficult to defend against and brush off, but you can harass your enemies in different ways.

Since we have weakened the defensive properties of the fort, we have again lifted the number of forts from 2 to 3.



Area Control

We feel that the most important point is that the fort will be in the big head even if it is left on the line, can still be used to brush soldiers through the fort, which is not fair to other heroes, of course, we strengthen the capacity of the fort, so we need to weaken his global control capabilities. Now when the big head left the Fort 1200 yards, 3 seconds after the fort will stop the action, so that some of the more unsuitable to push the line heroes have some opportunity to push the line, retreat.

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