LOL bloem design Concept impenetrable Team shield

Source: Internet
Author: User
Keywords LOL
&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Science and Technology" June 9 News, Bloem is a powerful melee aid, when he rescued from the enemy's wave of fire to rescue teammates, he can even change the direction of the regiment and game. When fighting online, his skills can be well complemented by the ADC.



And when the game enters the later stage, Bloem becomes more and more tough. He became a strength between the two teams, can jump to teammates at any time to give help.
Like all heroes, Bloem is designed to fill a particular need in the Hero League hero Pool. Specifically, he is the first real-world type of meat shield that we've designed, a hero who can be a team for almost any injury.

We already have enough defensive support heroes like Na Mei, Solaca, Gana and so on. They reduce injuries by means of treatment or shield.

At the same time, like Renee Fiona and Arista, you can start a regiment battle before contacting, or as many interruptions as possible before you start a mission.

Bloem, however, is somewhat different. He is a pure meat shield helper can absorb tons of damage to the team. This gives birth to a new act of sending and out, which differs from those of traditional AIDS.

Bloem unique play key on his e skills-indestructible. This is a defensive skill that requires a manual set of fire, similar to the Asso wind wall.

But Asso's ability to be designed to protect himself (the wind wall's mission is only an additional surprise).

We are designed to be indestructible so that bloem can use it to protect the entire team or most of its allies. This makes Bloem different from other heroes, and he can build a safe area behind him.

His defensive abilities will run through the game. The first is to be able to effectively protect the ADC on the line, and then protect the entire team in the middle and later of the game.

When other AIDS focus on team gain, treatment, and more damage, Bloem becomes a unique presence in both teams, absorbing tons of damage for teammates, and letting teammates output tons of damage. (This is not science!!)

This will keep him between the two teams and give us some interesting design questions to answer.

Specifically, as a melee defensive auxiliary, how to do in the limited damage and only to the enemy front row for general attack to do something else?

This is where his passive-skill shocks and Q-skills bite the cold winter. Bloem can be protected at the same time harassment, not necessarily through their own strength, but through the impact of the local shocks.

This is to ensure the bloem of the mission and greatly enlarge his ability to combat the regiment. Although Bloem can not easily cut into the enemy's back-row hero (Winter bites only affect the first enemy it hit, and Bloem is a melee hero).

But when his own c is the opposite brother or the assassin face, he can use the W skills to quickly move to the need to protect the C side, and to trigger the passive effect of multiple targets.

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