&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Technology News" July 31 news, lol Designer in the official forum with the players in the discussion, said, the next will be the Crystal Pioneer Scana a wide range of adjustments, many skills may be redo, the loss of skills in the blue, make up for some of the former was too weakened by the ability.
Here is the designer's original post:
Hello everyone, I'm about to start with the work of Skinner, and I'd like to start by soliciting ideas from you.
Personally, I studied the hero of Qana, and I'm sorry that this year's appearances are 80% less than last year's. It may have something to do with the weakening of his recent year, but it may also be because the new hero has recently taken his thunder. Anyway, I think we should all agree with the point that Skinner needs to redo. But instead of making a Scana, we're trying to make a much more fun, more generic one.
Before talking about potential changes, let's discuss the pros and cons of Scana. Here are some questions:
What is the most interesting element of Scana?
Where is the most boring place in Scana?
Where is the most powerless moment against Skinner?
Is there a hero in the League of heroes who is like Skinner but is stronger than him?
I personally have the answers to these questions, but I prefer to collect opinions. So you are welcome to give me advice!—— Riotscruff
Then the post received a large number of responses, the designer summed up, the players are most of the following comments:
1, Scana's big recruit is very formidable, is decides the card Turner's skill.
2, Scana is very dependent on mana, no blue buff is useless
3, Scana is very easy to fly kites
4. The permanent deceleration of the Skinner is very weak.
5, Scana e skills feel useless, even if used to feel very cumbersome
5. The rest of the Dozen Wild Heroes (Zach/Prince/Bear, etc.) are more useful than ganks in a battle or a regiment.
After synthesizing the above comments, the designer gave the first draft of the changes:
Overall change: Mana cost reduction
"Q"
Remove the effect of a permanent deceleration, so that the deceleration is only established when Q is cast, not all of the Q. To reduce the balance deceleration, I want to make the deceleration more powerful, longer, but can set aside the gap between opponents against Scana. Hopefully this will make both sides feel that this is an interesting change, because the player who changes the card will need to be more tactical when using Q.
W】
Increase the speed of movement so that he can catch up with his heroes like Udil and bears.
The ability to move faster and more forcefully over time will not become a "safe escape" skill.
Reduce cooldown from 18 to 14 seconds.
Strengthen Shield value routers add value (in order to balance e cure reduction)
Delete Attack Speed bonus
E】
No longer cured, E now becomes the mark target skill, let Scana get the attack speed to add
Increases global damage, but the damage is dispersed so that the rest of the damage is only useful if you trigger the tag
Reduce the consumption of blue
Being more useful is one of the major prerequisites for this skill change.
R】
Solved some extreme bugs so that he could get the target out of the way even after the big strokes.
These are just some of the changes that are being made and hopefully players will be able to give more advice.