LOL designer Blast Defense tower armor enhanced speed push stream or bad make
Source: Internet
Author: User
KeywordsLOL
&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; This morning, riot balance designer Chunli (Chunfeng) in his own micro-bo blasting material: "Now tofu slag outside the tower will receive temporary armor until 8 minutes, juvenile, get a second buff and then run to the sunset!" In addition, when the donor run also found the purple side of the two tower inexplicably more than 10 points to protect a bug, kill Italy has decided, well "that is to say, now the outer tower will be in 8 minutes more temporary armor to prevent the tower quickly pushed off." The exact numeric value that the designer did not disclose. In addition, the purple side of the two tower will be more than the blue side of 10 point armor, this is because the current version of the Blue side in the game occupies a certain advantage, such as Tai Lung ... The Buff Purple side is the idea that players have always been consistent. Can these changes shake the dominance of the current push stream? We know that now the rapid flow in the game is very strong, due to frequent line resistance and 3 people without brain heap inferior play let 1 towers off very fast, almost we can hardly see the two sides in 8 minutes will not drop the tower. This leads to an acceleration of the overall tempo, with a large number of "inappropriate versions" of the hero being discarded. And some of the team's training is to push the speed to the extreme, their training is not a complete game, their training content is such as: "How to pull out a tower in 5 minutes," "how quickly to dismantle each other's outer tower" and so on. A very strong purpose of training, so that they can be very handy in the game to open the situation. This change will undoubtedly weaken the tactical execution success rate of the fast-push stream, and we may soon see more of the relative stalemate.
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