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"Science and Technology" May 15 information, in many countries to serve LOL players in the inquiry, the recent fist recently fists designer Gypsylord to release the new hero rhythm too slow to explain the problem, mainly for the following three reasons:
1. We did deliberately slow down the new hero on the line, one months out of the speed of 2 heroes feel a bit overloaded, and hero pool more and more heroes. Will the pace of our new heroes slow down in the future? Most likely, but it may also be possible to release several heroes a year.
2. Development resources have shifted to other areas. For example, the remake of the need for art, model, design reasons, as well as editors and other personnel to jointly renovate old heroes (including the mechanism and subject matter), like the Reformed Thorn is basically a new hero.
"Hero art, Theme and game settings" three elements are the Golden Triangle, closely linked together. When I was developing Kinks, I was delving into her character style, trying to create a sense of "neurotic munitions expert". I've been thinking over and over: "How do you make everyone feel like they're a munitions expert?" Or "Kinks enough to be crazy?"
The idea of switching weapons and passive skills is taking shape. Kinks each skill has the gun, has the heavy weapon, these all are specially designed. Kinks is energetic and blows up and destroys buildings, and her passive skills are also associated with a defensive tower. I want to make the player feel that if she doesn't stop her madness, everything around her will be ruined in her hands.
Sometimes gaming is about creative and graphic issues. When developing Kinks, there is a topic to say, "What kind of madness should she take?" "I want to design an ADC that can run around, play Hide-and-seek on the opponent's range of attack, and then I'll confirm the character with ransom and teatime to do this." Kinks is not a bloodthirsty maniac, her position in the game is not like this. That's more like a melee Assassin (clown) or a sneak gang (Tuchi). We have added more manic, joyful and irritating elements to Kinks, and she is able to blow things around, and it sounds like a super thrill to blow a ticket without mercy. This theme is very much in line with Kinks's goal of playing. In short, it is all a masterpiece of teamwork, I set skills but not lack of innovation. I will continue to study the characters and incorporate these characteristics into their skills. "
3. To ensure that the quality of the hero will also increase research and development time. You can compare these heroes, see their particle effects, animations, sound effects, background stories, and some of the promotional materials we published a few years ago (like brand). The