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"Science and Technology" November 18 News, the leader of the proud is actually a very powerful hero. Pre-medium pressure is still more prominent, especially a round of skills down, opponents are dead or injured, basically lost the ability to continue to show. His core equipment cost is not much, relatively easy to play an advantage, the wind will suppress opponents have no power to fight back, big strokes control effect and the upper hand is a physical output type rare.
Since so powerful a hero, why has become a perpetual bench player?
In this respect, designer Meddler published a post in the official website forum devoted to discussing this problem:
Ernie Gator is a hero that we have rarely talked about recently, and that has been a long time since we weakened him, and we want to do something about him--to bring the undead, a mighty heavy weapon, back on the scene, and his strong dislike is a great idea. So we're going to do a job next year on the skills of Ernie and try to figure out what we need to do to preserve (or enhance) his cool side, and then modify some of the parts that used to cut him down, which will take a while, because now I think it's going to get me a lot of ideas from the players in Ernie, No matter what these thoughts are about his current state and the potential of his redo.
If you play with Ernie, which part of him attracts you, is it his theme or his skills? What is the best skill to locate Ernie? If you don't play with Ernie, what are the unique reasons why you don't play this hero?
When using Ernie Gator, is there any sense that there is no need to be so difficult or ineffective? When it comes to gator, is there any way to feel unfair to you?
You are very welcome to come up with your ideas and suggestions, and now we are focusing only on the way we play the game, not the downright redo, so we'll let you know when we decide to give Ernie a visual redo.