LOL new hero Bill how to fight? The designer interprets it in person

Source: Internet
Author: User
Keywords LOL
&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Technology News" August 1, lol new hero Little Gnar has formally joined the test suit, with "Meng State and Metamorphosis" of the two postures of Gnar, let just contact the player very excited, the damage is considerable, output ability, and so on, make Gnar as a single hero is very advantageous, of course , playing wild can also become a player is about to develop for gnar another kind of play.


A few days ago, lol designer Gyspylord and Meddler in the forum and the player interaction, introduced to this new hero some analysis, below let us see, in the designer's eyes, this sell Meng cute new hero in the end is what?

The following is a discussion of Gyspylord and Meddler's skills in the forum on the new hero Gnar.

First, Gyspylord responded with a particularly high comment about the skill damage of the dinars:

"Yes, NAR's W skills can cause very considerable damage." I don't judge whether the skill is too strong (the numbers are adjustable), but there are two things you can think about.

NAR's range is low and he needs to be in danger when attacking the enemy. His initial attack range was 400, and 18 was 502.

The damage caused by the W skill is actually limited because he may be closer to the body every time he hits, so he will lose some of the damage of both the general attack and the W triggering effect. ”

He continued to answer questions about the growth of the Na range:

Wait a minute! Why can he grow in range?

Basically, the 500-range NAR is too repressive on the line, and a 400-range NAR is useless in a regiment battle. The growth in range has made us realize what style of play we need throughout the game.

Wait, isn't that the Tristana feature? Is it really necessary?

Although the underlying mechanisms (range with level growth) are technically the same, I think they differ in feeling and background. For me, the feeling of the Tristana's passive part is that "your range has changed from bad to Bad", and the range should be interpreted as "your range will eventually become the strongest in the game."

Gyspylord also detailed analysis of how NAR transformation is how to work to eliminate the confusion:

"The following is the nature of the body's transformation." I will avoid writing down the numbers because they may change.

-In the battle, dinars gain X-point rage every second. In combat means causing or withstanding injury.

-Jill gets X-point rage every time he attacks the unit with a common attack or boomerang. The soldiers and the wild monsters only get 25% of the rage.

-the speed at which Rage is obtained (X) is slow at first, but it reaches the maximum speed at level 11.

-If a long break from the fighting NAR the anger will slow down (much slower than the crocodile or the Tide mill).

-When NAR gets 100 rage, his next spell will turn into a giant orc and make him change. If he's not casting, he'll change in 4 seconds.

-The giant orc lasts 15 seconds.

-After returning to the micro-turner from the giant, he becomes fatigued and cannot get angry in y seconds. ”

He continued to explain:

"After 100 rage he can use the next skill to change his body." If he doesn't use his skills for 4 seconds, he'll change.

NAR has a strong control, so there is no doubt that he will change and should pay attention to when he becomes a body. ”

When asked how NAR's transformation worked and whether he would treat himself after being changed, Meddler explained:

"The percentage of the NAR's life is not going to change since he grew up, so the passivity of the Na er will not bring a lot of therapeutic effect to him," he said. ”

Asked how the skill was used, he said:

I have a question. If NAR used a skill to help him change, would remote skills turn into melee?

will become melee. But if he uses e skills then it will be a combination of two skills (bouncing like a little NAR and then becoming the AOE to inflict damage to the landing).

Meddler also mentions NAR's use of e-skills for the goal of opening China Hourglass:

"Dinars need a target that can be selected to bounce, so if the target cannot be selected then he will fall and if there are no other units he will actually fall and stop." It's possible to bounce over a wall, and you need to stand in line with a target that is close to the wall but can't jump too thick, because the ejection distance is not too far. ”

When asked how NAR would behave, Meddler said:

"It's possible, but it's challenging because of his anger and changing mechanism, so it's hard to use him as a special squad,"/gank said. Although we think NAR is the most effective position is single line but we certainly believe that some people will choose to play wild. Want to see how the player develops him. ”

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