LOL new hero the Star World Tour God Bud has landed in the national service. Small series also take advantage of the pain after work spent 40 pieces of soft sister currency experience. Summed up the feeling that this hero is a very able to play downwind of the hero, the headwind of the ability to slightly weaker. But its ability to have a milk control is still a popular auxiliary hero.
The auxiliary Hero Bud's feature is wandering around collecting the exclusive ancient bells to get a lot of moving speed, experience, and blue, and with a flexible assistive skill, Bud is able to provide teammates with resilience and mobility, create a space-time shuttle through the enemy field or rescue teammates in real time.
The Keeper of the holy things wandering in the void world
The collection of ancient bells will give bud a lot of mobility, experience and blue, giving the team great help.
A wandering bud full of fairy breath, in the law of nature beyond the common understanding, when the balance of the universe is threatened, Bud, who is the star God of the planet, will act swiftly and resolutely to lead the land of runes away from the ravages of catastrophe and to continue to uphold the never-ending duty of keeping watch.
To penetrate into the enemy's wild area.
Although Bud's characteristics and core play is wandering around, but he still has to think about when the best time to walk, not like Mundo doctor as arbitrary, come and go freely, and then abandon the ADC in disregard, when the push line is deep enough or ADC back to the time is a good trip opportunity, Leaving at this point will not allow the team to fall into the danger of not knowing when it will erupt, as long as the teammate needs to return online again.
Wandering around collecting bells, Bud has a lot of tools to help his teammates: a one or two-keeper's Hall (W) in the vicinity of their own towers will give the disadvantaged teammates more breathing space and broaden their edge if they are on the edge. Fantasy Journey (E) a long channel can be built in a particular location, allowing the output and tank mates to enter the enemy field more quickly, and the Mage teammates will be more easily able to reach the position of the ancient image.
Bud can use the fantasy Journey (E) to make the role of the output of the team faster to the online raid, and control the resources on the map. However, the route of the fantasy Journey (e) is not only for Bud and his teammates to cross, but also for the enemy to use, so the fantastic Journey (e) is best used when the enemy is in sight and still at a distance, to avoid the embarrassment of the enemy crossing the passage together.
"Star Tour" with a surprise advantage.
and Bud's advantage is not just to provide resilience and mobility, Heng Yu's solid (q) so that bud on the line can also have a solid attack capability, in addition to causing damage, Heng Yu's solid (q) Deceleration effect with the fantasy trip (E) so that Bud has a very amazing potential for surprise.
In addition, Heng-Yu's Solid (Q) hit the target and then hit the barrier will cause dizziness, so on the road and the next enemy if you want to get into the edge of the grass to escape also have to think twice. Once the versatility of the time can be opened (R) big strokes, bud for map resources to grasp the ability to instantly break the sky. If the enemy is trying to kill a helpless teammate, time lasts (R) can give a short and precious time, so bud and his teammates quickly to rescue. Of course, the Time of Eternity (R) can also be used for aggressive purposes, such as letting a single enemy move to the front of the attack, or to destroy the enemy's defensive towers when the tower is killed.
Decoy-winning auxiliary hero-Bud
In the middle of the game, Bud has different ways to control the map area. Even if there is no way to beat the enemy to reach the Dragon area, Bud can also be a Time to Eternity (R) fixed the dragon, and then use the Fantasy Journey (E) directly to the Dragon Zone, so that the original is very likely to give up the dragon, because the regiment is open and instant reversal of the situation At this time, the role of Bud into the back of the functional support, the Keeper of the House (W) to give the strength of the blood of the team to survive, so that the front-row tanks can return to life after the battle, but also to the attack and a lot of blood loss of vulnerable teammates have the opportunity to
In the narrow area, the Heng Yu Solid (Q) can achieve miraculous, so that the enemy does not have too much space to avoid obstacles and be dizzy, to give Bud and teammates easy to kill people's opportunity. In addition, as the game progresses, once enough bells are collected, even the elf Miep may become the enemy weapon, causing deceleration and damage to the enemies. Finally, fantasy Journey (E) allows Bud to play a variety of grams of the enemy coup, the player can lure the enemy with you into the channel, and then with the Heng-yu Solid (Q) dizzy opponents, and teammates to sweep them, or sacrifice bud to lure the enemy to their disadvantage position, Then let the teammates who swooped out of the mist to pick up the unprepared enemy.
Skills detailed
The Call of the Ancients (passive)
Ancient bells: Bud's presence will attract the ancient bells to appear in the Land of righteousness. Collecting bells will allow Bud to get a lot of speed, experience and magic.
Ghost Miep: Bud's presence will attract the elves ' Miep to follow. When Bud attacks, the Elf Miep will cause additional damage to the target and disappear. The more bells the bud collects, the more the Elves Miep and the damage they cause.
Skill Analysis: Simply speaking, this skill is similar to the soul of hammer stone! You need to pick up the clock on the ground to get acceleration and buff, but also to their own general attack caused some addition, for the initial line to spell also added to this heroic means! Not like the original Solaca, Because the operation is too simple and boring is called a cancer!
Heng Yu Solid (Q)
Bud fires a wave of mental energy, causing damage to the first-hit enemy and lowering the speed of movement. The psychic energy hits the enemy and crosses over to find a second target, and if the next hit is an obstruction, stun the first target;
Skill Analysis: The duration of the skill is about 1 seconds, the amount of damage is not very significant, but the same consumption of blue is not very serious.
Skill positioning is a control skill! Or as online harassment is a good choice!
Skills for pointing skills, ballistic similar to EZ Q Skills! Get a good angle on the line. The control time provided by the assistant and ad can be much higher than that of the general Auxiliary horizon.
The House of the Keeper (W)
Bud summoned the watch shrine in the target position. Friends of the shrine hero will return to life and get a lot of movement speed, and enemy heroes can be trampled on above to destroy the shrine.
Skill Analysis: Making up for the auxiliary "soft support" is what we usually call the support for the endurance of AD. But because the casting time is too long, the acceleration of the buff can only be matched with the squat or the displacement of the ganks type (such as the Blind Monk, do not know if the shrine can be blind to touch). The other attributes are more about adding blood to your own ad! But perhaps there will be more tricks, overall is a relatively novel skills!
Fantasy Trip (E)
Bud built a passageway on the target wall, only one-way, but the friends and enemy heroes can pass.
Skill Analysis: As a helper hero this skill is a brilliant skill! The cast trajectory is the shape of a long cylinder! But it's a big problem to be able to pass both on your own and wherever you are! Therefore, this hero's operability also came out! She was destined to be a regular TOP10. Control the cast time so that the friends can pass and the pursuit of the place card outside is to play the necessary factor of the auxiliary advanced!
And this skill will be for the future of the Big Dragon and Dragons have a great impact, can be said to be a change in the situation is a good choice Oh!
Time Eternity (R)
After a short delay, Bud creates a stagnant field in the target position, and any friendly and hostile forces within the range, including heroes, soldiers, monsters, and towers, are stagnant, unable to be designated as targets and unable to make any movement.
Skill Analysis: This skill is the biggest reason to support Bud and be promoted to T1 echelon. The effect of similar groups of gold body, can be released to any unit, whether it is a defensive tower or a person. Open Regiment and backhand artifact, with the Carter-like harvest hero is not too ruthless, casting trajectory is also very comfortable! Before shaking not very long!
Another role is to adjust the formation, the scope of the release is a very fastidious problem, a big and small to the role of the regiment will be a foot in the sky underground!
So some people point out that this hero playing good and bad for the whole game is not a decisive factor, but should be a destructive existence!