lol play wild dragon female rune talent and the detailed

Source: Internet
Author: User
Keywords LOL

&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Science and Technology" September 7 News, in the LOL Hero League, the Dragon Girl is a good half meat tank, can withstand a lot of damage, but also good output ability, but to pay attention to the Dragon and other tank heroes, she has no control ability, even a little control also did not. But as a no blue hero, the Dragon woman on the single and playing wild are very good, especially wild, her skills are suitable to clear wild areas of the wild, and because of natural no blue advantage, do not worry about the blue bar problem, so she can get more economy in the wilderness to upgrade her equipment. This strategy mainly focuses on the wild line, I hope you can see after the play lol Dragon girl this hero help.


Introduction of the Dragon Woman talent:

Choose to use 21/9/0 's talent because the Dragon woman is very suitable for attacking the talent, percentage increase damage can greatly improve her strength, can improve her wild speed and also can improve her late output. No spell penetration due to reduced cooling is not significant, so point attack speed and armor penetration effect is better. The rest of the talent basically doesn't need to be explained.

At 9 points in the Defense Department, reduce the soldier's injury, armor, rebound injury and growth life value.

The introduction of the Dragon Woman Rune

Red:

I like to take attack, because it can improve my normal attack damage and also improve the effect of Q and W skills. In the early ganks, the attack on the damage to the greatest increase. If the other tank hero a lot, then armor penetration is also very useful, after all, you from the equipment is difficult to obtain a broken armor.

Yellow:

Armor can improve your field efficiency and is very effective in early combat. The speed of attack can increase your shooting speed, but lose more blood.

Blue:

The growth demon resistance is very suitable for the dragon girl such half meat dozen wild hero.

Purple:

I like to use blood-sucking runes, with the talent of 9% of the blood. It can help me better in the field of recovery, go out with cloth 5 red also can improve blood absorption, in the early battle is also very obvious. Fixed attack can speed up and increase your output, instead of blood-sucking runes. Mobile speed is also one of the alternative rune, 4.5% of the speed added can improve your ability to kill the enemy, because the Dragon girl lack of control effect, so the speed is also very important.

Introduction to the skills of summoning a teacher

Recommended Flash + disciplinary

Flash. This is a must-have, actual experience tells me this is more useful than running a sprint. The Dragon's own W has 50% of the mobile speed added, flash encounter crisis when the wall, and big strokes with 2 to escape, others want to chase are difficult.

Discipline.

Skills Introduction

Passive: The Wrath of the Dragon's blood
Cooling: None
Range: None
Consumption of blue: No
Shivana's common attack will strengthen her skills.
Dragon teeth Spike-reduces cooldown by 0.5 seconds.
Fire Prairie-Extend the duration of 1 seconds, up to 6 seconds.
Flame Vomit-15% of the skill damage to a target that has been applied to a reduced-benefit effect.
The dragon-attack will restore 2 points of rage, and in human form, Shivana will return 1 points of rage every 1.5 seconds.

Standard attack speed = reduced cooldown time. This skill is very useful, you just have to make a smart end blade to make it more effective.

Q: Dragon Tooth prick
Cooling: 10/9/8/7/6
Range: 650
Consumption of blue: no consumption
Shivana's next attack will strike two times, with the second attack causing physical damage equivalent to Shivana attack 80/85/90/95/100%.
Dragon Shape: The Shivana will tear all the units before it.

If you release this skill immediately after an ordinary attack, you will hit 3 common attacks in 3 seconds, this will double the trigger of the Rigg and Merridew's claws, greatly speeding up your field, and using the combo effect of this skill you can even remove the other person's eye without a prophet potion. Finally the skill is filled.

W: A Fire Prairie
Cooling: 12
Range: 325
Consumption of blue: no consumption
Shivana each second to the surrounding enemy caused by 25/40/55/70/85 (+?) Point magic damage, and move speed increase 30/35/40/45/50%, lasts 3 seconds. Shivana's moving speed will continue to decrease.
Dragon form: The fire will burn the earth, to stand on the enemy continue to cause damage.

It's a very good skill to punch each other's crispy face, and it can also cause a nice aoe injury to an enemy group. First fill.

E: Flame Breath
Cooling: 12/11/10/9/8
Range: 925
Consumption of blue: no consumption
Shivana emits a fireball that causes 80/125/170/215/260 (+0.6) Mana damage to the target and melts the armor of the target 15% for 4 seconds.
Dragon form: The flame breath will sweep through all the enemies in the Shivana front fan range.

The AoE and armor-reduction skills that are very useful in a team battle are also very good when singled out. Second full skill.

R: The Magic Dragon descending the World
Cooling: None
Range: 1000
Consumption of blue: 6 rage per second.
Active effect: The Shivana becomes a dragon and flies to the target area. Enemies along the way are harmed by 200/300/400 (+0.7) point magic and are shaken to her target area.
Passive effect: Shivana strengthens her scales, armor and mana resistance by 10/15/20 points. In the shape of the dragon, the defensive attributes provided by this skill will double.

Allows you to reach level six only immediately becomes very meat, and also comes with a free flash.

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