LOL test gown redo Virtual Walker card Sardinia project completed

Source: Internet
Author: User
Keywords LOL

&http://www.aliyun.com/zixun/aggregation/37954.html ">nbsp; "Science and Technology" March 12 news, LOL test clothing has been the virtual traveler card Sardinia endless changes and adjustments. The process has been going on for nearly six months. Finally in the recent dust settles, card Sardinia of the redo works are basically completed.


Now let's take a look at the final card Sardinia stereotypes after the introduction of skills.

Yesterday's card Sardinia skill effect was repaired in today's patch.

Virtual Traveler Card Sardinia

* Virtual inability to ball spells increased from 0.6 to 0.7

* The Magic Shield of the virtual ball is lifted from 40/70/100/130/160 to 80/105/130/155/180

* The spell of the energy pulse is increased from 0.6 to 0.7.

Redo Review

As the content of today's updates becomes clearer, the following is the Sardinia card on the current location test server:

* Base move speed restored from 350 to 340

* Base Armor value restored from 18 to 14

* Base per Second Life recovery from 1.79 to 1.39

Stone of the Void

* No longer converts the damage from magic to attack speed

* Now card Sardinia disregard unit collisions

"Card Sardinia is reduced by 15% mana Damage and ignores unit collisions."

Virtual inability to Ball

* Base damage reduced from 80/110/140/170/200+0.7 spell strength to 80/105/130/155/180+0.7 spell strength

* No longer silent on the target 1/1.25/1.5/1.75/2 seconds, now can still interrupt the guide spell. Now the card Sardinia can get a shield that absorbs magical damage for 1.5 seconds.

70/75/80/85/90 Point Blue consumption

9/9/9/9/9 Second Cooling time

"The card Sardinia a void ball to the local target, causing magical damage to the 80/105/130/155/180+0.7 spell intensity and interrupting the guided spell."

His four weeks are surrounded by overloaded energy to get a shield that absorbs 80/105/130/155/180+0.3 spell damage, lasting 1.5/1.5/1.5/1.5/1.5 seconds.

The blade of the Void

* Passive: No longer return to blue when hitting the target. The return blue effect moves to active use and adds additional mana damage.

* Active: In the duration of the attack no longer cause additional magical damage, now the active effect can significantly improve the next general attack damage and restore a certain percentage of lost mana-the target is the hero's return mana increased 5 times times

* Cooling time from the full level 12 seconds down to full level 6 seconds

No consumption

6/6/6/6/6 Second Cooling time

"Passive: Card Sardinia's base attack absorbs energy from the void, causing additional magical damage to the 20/20/20/20/20+0.1 spell strength

Active: The card Sardinia for the blade of his void, allowing his next normal attack to inflict additional mana damage on the 40/65/90/115/140+0.6 spell strength and reply 4/5/6/7/8% his lost mana. If the target is a local hero, reply 20/25/30/35/40% lost mana "

Energy Pulse

* Damage reduced from 80/120/160/200/240+0.7 spell strength to 80/105/130/155/180+0.7 spell strength

80/80/80/80/80 Point Blue consumption

6/6/6/6/6 Second Cooling time

"The card Sardinia gets energy from the skills he casts around him, and every time he has a skill to use nearby he will get a layer of recharge."

When the charge reaches six levels, the card Sardinia can use his energy pulses to cause magical damage to the 80/105/130/155/180+0.7 spell intensity and cause a 30/35/40/45/50% deceleration effect on the enemy in the front sector area.

Walking in the Void

* Damage modified by 80/100/120+0.8 spell strength to 80/100/120+2/2/2% maximum mana value

* Repeated use of large strokes no longer improve the base damage

* Cooldown reduced from 7/6/5 seconds to 7/5/3 seconds

75/75/75 Point Blue consumption

7/5/3 Second Cooling time

"Card Sardinia transmitted to nearby areas and caused 80/100/120+2/2/2% maximum mana damage to surrounding units

Again use the next 12/12/12 seconds after the use of the big strokes will consume double mana (75/150/300/600/1200) and cause 40/50/60+1/1/1% maximum mana Bonus damage, up to four times "

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