December 17 News game developer Quest Online President Derek Smart has received an interview with the media, talking about the company's new fantasy games "Alganon." Q: It is said that this project has a difficult start, is it? A: Yes, the birth of this project has gone through some twists and turns, and I don't mind talking about it, but I'd rather look ahead. It is important that we find the investors who respect us and we will hand over the answers to their satisfaction. Q: How would you respond to "Alganon" as "a cloned version of World of Warcraft"? A: In the face of these people's ignorance, I only smile to deal with. Obviously they don't know "Alganon". In fact, "World of Warcraft" for many online games have provided a design that can be used for reference, is it all to be called its clone version? We don't want to make "Alganon" the second, although some of the design inspiration in the game is really from "World of Warcraft", but we will have their own unique place. Q: What is the free mode of the game? What if it is "free play, prop pay" that can also be called free online games? A: From the beginning, let "Alganon" become a truly free game is our goal, of course, to achieve this goal also requires us to clear many obstacles. There will be no paid props in "Alganon", and our goal is to attract as many players as possible. In addition, the upper limit of the role level in the game is not well designed, and all we do is to make the game more enjoyable. Q: What is the ultimate level of audio-visual effect of the game? A: The environment in the game is very good, but I don't think that sound efficiency determines whether a game is top-notch. Essentially, both are just part of the game. You have to match the content, any good audio-visual effects if the construction of a crappy content design, then it is not much better. Q: Do you prefer to be bought by big distributors or do you prefer existing independent status? A: No doubt, I am very satisfied with the status of independent developers now. If the scale is too big, you have to do something you do not like to make a living, this is not my favorite. So many years ago, when I decided to stick to my creative direction and business form, I had received a lot of ridicule from people. But we are still proud to survive now, as long as there is no serious financial crisis, I will not consider other possible. Q: Can you disclose the specific information of the development team? A: We have an appropriate scale, when I first came to the company and found that the outsourcing staff, the company only 24 people, they are all working hard, close collaboration. I'm not going to trade them for Chinese tea. (Digging the shell net)
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