Mastering the Future: The prospective work of MIT Media Lab students

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Mastering the Future: The prospective work of MIT Media Lab students was published in 2013-03-12 17:34| Times Read | SOURCE csdn| 0 Reviews | Author Qian Shuguang mit Media Technology Open Source Innovation Abstract: At present, the MIT Media Lab is dedicated to making the virtual world interact with the real world. Gifted students have a lot of research content: physical media, fluid interface, modular media, touch media, and vision and models, which are the category of emerging interdisciplinary disciplines, are forward-looking and innovative research. Foreign media visited the laboratory and shared some of the latest research results.

If you want to know what life will be like in 10 years, perhaps the MIT Media Lab can provide some information.

Recently, American journalists visited the MIT Media Lab to learn about the future of technology being developed by MIT gifted students in the media Lab. For example: physical media, fluid interface, modular media, touch media, visual and model, these elements are emerging interdisciplinary category, is a forward-looking innovation research.

Let's take a look at some of the future inventions in the MIT Media Lab:

T (ether): Building a space connection between the real world and the virtual world

This tablet based technology allows you to work with other people to manipulate virtual objects. For example, automotive engineers can use this technology to work together to create a model engine in real time.

Tether uses a capture camera to track the use of your head and a glove that captures your hand's movement, allowing you to distort some of the virtual content--shapes and other geometric elements--on the ipad.

Multi-device connections can also be used for collaboration purposes.

Touch uses the principle of force feedback to connect people at certain distances

In touch connects two physical elements through computer software. These two connected objects are based on rollers, and when a person spins a roller on his or her respective mobile device, other people on the device can feel it.

Even though you are physically separated, in the touch creates an illusion that the person is still there, because you can feel his hand movements.

The touch plays an important role in connecting to the feelings of other people. If the person you love is somewhere else in the country, the touch can help separate people feel the same way.

Sandscape using laser rangefinder to construct real-time three-dimensional model

Sandscape can design and understand landscapes better through computational simulation.

They associate the computer interface with the sandbox to simulate a typical landscape, in which the computer calculates how the height, slope, shape, shadow, and drainage of the landscape change. So that landscape designers in the design of the landscape more scientific and rationalization, to provide them with the opportunity to repeatedly verify the quality of the landscape and improve the success rate.

Create a second surface in real-life places and on top of objects

Based on the second surface of the ipad, it can interpret the real world. For example, if you're in a park, just hold an ipad camera and leave a footprint, photo or drawing on a park bench. When people come to the same place, they can learn about it by the information left by anyone.

As of now, the second side of the design has been used as fun and entertainment. However, the second screen assumes that the technology will be applied to a Google Glass or any other head-wearing device to make the viewing process even more seamless.

Perifoveal display tracks the movement of your head to show the relevant information.

With Microsoft Kinect, detection software and four large screens as technical support for perifoveal display, new information is captured in real time.

Your eyes move to a screen, the screen will turn bright and the others will become dim, and when a change occurs on another screen, such as stock prices or new information prompts, a white screen pops up and you will find it at the end of your vision. When you start to turn your head over and look at the changing information, the white screen fades out slowly.

For example, financial analysts, transport dispatchers, security guards, and so on, must constantly monitor multiple sources of information. Perifoveal display can help them to scan and monitor the changing information in real time.

Zeron: The space for people to interact with objects

The core part of the device is a computer-controlled electromagnetic field. The metal ball can float in the electromagnetic field, according to the software instruction movement, and can accept the user behavior influence.

For example, Zeron can remember the trajectory of the user interacting with the ball, and reproduce it; it can mimic the movement of planets around stars, and users can also influence their trajectory by adding stars (which can be used for teaching); As a light source, you can intuitively feel the object's shadow change; and set the trajectory, you can directly to the physical structure of the computer into the virtual image (this point in making movies and video games, may be useful.) )

Speaking of the practical uses of Zeron, Lee believes it can be used for animation prototyping, physics simulation/education and the design studio. Actions that previously had to be done with the mouse and screen will become accessible and intuitive.

Pingpongplus create the Digital times table tennis

Imagine how you feel when you hit a ping-pong table. Pingpongplus can detect the trajectory of the motion and visualize it at table tennis tables.

When you are playing, you can see the ripple of the ball bounce and the sound of the ball reacting quickly. Inventors claim that Pingpongplus is an open-source software, so anyone can create their own visualization.

Six-forty by Four-eighty: Digitally transmit colors in a physical cube

"Six-forty by Four-eighty" Fun temporary interactive lighting device consists of 220 magnetic neon pixel tiles, mounted on a black wall. Each tile contains a circuit board, a controller, a micro-battery, an RGB LED and a wireless communication system.

If you touch a cube, it changes color. However, if you touch it for a long time and then touch another cube, the color moves from the first cube to the second cube.

Since it is designed to allow people to interact with computers in more physical ways, this technique can be used in physical gaming environments such as Minecraft, Scrabble, and so on. (Text/Chang Zebian/Wei Bing)

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