May US online game players Rose 22%

Source: Internet
Author: User
Keywords Year-on-year growth ComScore stand-alone games NPD online gamers
May U.S. online game players grew 22% Beijing time on the morning of July 12 news, according to foreign media reports, market research company comscore Saturday reported that the May United States online game players 87 million, an increase of 22%.  Data from NPD, the market research firm, showed that the total U.S. single game revenue fell 23% in the month to 3 consecutive months. The impact of the recession has shown that players are increasingly focused on choosing cheaper forms of entertainment, ComScore's analysis suggests. Some analysts expect the June single game revenue to drop 20% year-on-year and expect a rebound later this year.  NPD will announce the June sales revenue for US stand-alone games on July 16. May, the leading Yahoo game attracted 19.4 million players, accounting for nearly 22% of the U.S. online gaming market, an increase of 6%. The second is EA online, with a player number of 18 million and an increase of 34%. Nickelodeon Small game has player 14.8 million, WildTangent network players number 13.8 million, up 16%.  Driven by cooperation with worldwinner.com and crazymonkeygames.com, the number of GSN games network players grew 563% to 6 million year-on-year. Edward Hant Edward Hunter, director of ComScore's game solution, said the growth rate of online gamers in the US was 10 times times that of Internet users. In addition to the increase in the number of players participating in online games through the web, the number of games played by gadgets (widgets) is increasing, and such gadgets can be placed in a variety of sites to provide game functionality to players. This will be a number of sites as a game channel approach, is being welcomed by game developers. In May, Mochimedia covered 16.9 million users in this way, after Yahoo Games and EA online in the field of online gaming. (Sean)
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