Mercenary world idea play full touch more than peripherals so simple

Source: Internet
Author: User
Keywords Peripherals ideas mercenaries
From the PC mouse keyboard to the home machine handle, from the Wii's body sensors, to the iphone's touch screen. There is no doubt that different input devices can bring different operating experiences to players.  It is in these years, from the high DPI mouse, to the external "game Handle", "Game steering wheel", and then to a game designed for a "combat keyboard", are "peripheral enthusiasts" the pursuit of the best equipment. Generally speaking, the function of peripheral can be divided into two kinds: "Convenient" and "to be true" respectively. "Convenience" is mainly to let the player experience the game better, and "The real" is to make the player experience more fun.  For online games, in recent years to provide players with "convenient" peripherals, but in the "real" side of the peripheral has been stalled. 2010 ChinaJoy, in Blue Harbor online with NeuroSky Inc. (American God of Science and technology company) held a strategic cooperation conference, through the Blue Harbor products "Mercenary world" in "hunting" and "fishing" two play show, a "real" aspect of the performance of a unique peripheral-"ideas to play the game  The product "mindset" finally walked into the player's vision. Blue Harbor Online and God science and technology to achieve strategic cooperation called "idea play online games", the principle is through peripheral receiving, analysis of brain waves to achieve game operation. We know that people's brains, eyes, muscles and neurons can emit a variety of brain waves, and when people are in different moods and reactions, brain wave shape, speed and intensity will also change.  When the brain waves of a given frequency are combined, an EEG is formed, which can reflect certain specific behaviors of the brain. The use of brain wave technology "mindset" in the film Star Wars is such a headset that can receive and interpret brain waves from all parts of the human body. It can remove from the brain waves received from the muscle, the intensity of the brain waves emitted by the eye, only to retain, and analyze the weak brain waves emitted from the forehead, to calculate it with attention and thinking-related data transfer to the computer, so that the computer can be based on this information processing, to achieve the control of the game role.  The device's role is only to receive and analyze the brain waves generated by the human body, so do not worry about it will cause any harm to the human body. "Mercenary world" idea control play Video: Wearing "mindset" players in the "mercenary world" hunting play, will be in a hunting ground with a variety of animals, and encountered to escape the rabbit, Snake, will actively attack the wolves, wild boar, and even mysterious ancient creatures and so on. And in this wild hunting complex environment, in addition to a certain escape, positioning and chasing skills, if the player can not maintain a high concentration of spirit, the hands of the bow and arrow will continue to sway, in a very unstable state. The direction of the arrow vector is naturally difficult to control. Only when the spirit of the player is constantly concentrated, the shaking amplitude and the shaking speed of the bow and arrow will gradually decrease, the arrows can be stabilized according to the selected direction, and successfully hitKill the prey. "Mercenary world" hunting and compared with hunting, fishing is to increase the strength of the Test players. In the process of fishing, tense and impatient mood will only make the character into uneasy, moving the fishing rod will be surprised fish do not come close. So after entering the fishing scene, the player must immediately relax the spirit and keep this state, calmly waiting for the fish to bite. When the fish take the bait, the player needs to concentrate quickly and pull the fish out of the water.  If you can't concentrate well, the fish will disconnect and escape for a while. "Mercenary World" fishing in the brain wave technology and online game before the combination, in fact, NeuroSky Inc. has been applied to many countries in different areas. For example, 2009 Christmas, the world's largest toy manufacturers, the production of Barbie doll Mattel sold a toy called "Mindflex", the toy only need children to concentrate or relax the spirit, can control a sponge ball in the Tray range shuttle obstacle, arbitrary walk. Because of the new game, so despite the price as high as 80 U.S. dollars, but still sweeping the U.S. toy market, and by the well-known shopping site Amazon, as the "2009 Christmas toys Purchase list first."  The core technology for this toy is provided by NeuroSky Inc. for Mattel. "Mindflex" Mind manipulation object is no longer a dream in our more familiar home gaming Arena, NeuroSky Inc. is successively and the international Top game company Sega, Square-enix cooperation launched the game products, and in the world, one of the three major video games published TGS.  NeuroSky Inc. 's "mindset" and the game for displaying its play, The Spirit Boy (Neuroboy), has also been reported in CCTV. CCTV reports on the Blue Harbor online--neurosky INC, the first strategic partner to enter the Chinese market, this cooperation is not only a simple cooperation to provide support platform for game peripherals, but a way to apply the world's cutting-edge technology to network games, involving the game content planning, technical support and other aspects of deep cooperation. (Edit Zhang Xing)
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