Sina Science and technology news September 6 Noon, the upcoming September 15 open test of large 3D online games "Mercenary World" today confirmed that after long-term testing and a large number of player data analysis and research, "mercenary World" will eventually set a transaction tax of 3%, but also will take out all the tax revenue of 40%, as a benefit of the average distribution to all players. People familiar with the matter said that, under the impetus of CEO Wang Feng, the blue Port online early in June 2010, launched an internal discussion and market research, to explore the business model of the game and the operation of new ideas. And for free game mode in the imbalance between paid players and non-paid players, find a breakthrough in the free game innovation. After more than a year of data analysis and content adjustment, combined with the "mercenary World" itself, the characteristics of the game, this economic model has been fully evolved, and finally improve the shape. Analysts pointed out that the "mercenary world" only charged 3% transaction tax, but the system task to increase a large number of people need to cooperate with the money play, not only encourages the player and the interaction between players, but also to promote more frequent currency. The positive side of the new model is that the change in the charging model, from the player-official transaction to the player-player deal, pays more attention to social factors and makes the virtual economic system more prosperous in the game. Earlier, Blue Harbor online CEO Wang Feng in an interview, said free mode has been the first to get the market affirmation, this model is to adapt to the market, Blue Harbor also very agree, but there is a significant unreasonable, Blue Harbor's new model to do is "take its essence to its dross." Share to:
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