Absrtact: At last year's CES conference, Microsoft demonstrated a research project called Illumiroom, which simulates the effect of the game in the room through a projection system, incorporating the space around the TV into the entertainment experience and turning the living room into an immersive 3D game theater.
At last year's CES conference, Microsoft presented a research project called "Illumiroom", which simulates the effects of games in the room through a projection system, incorporating the space around the TV into the entertainment experience and turning the living room into an immersive 3D game theater. Make the user play the game more immersive feeling.
Illumiroom is still only in the "research phase", and recently, Microsoft released the Illumiroom version 2.0: roomalive, still in the conceptual phase.
RoomAlive is similar to Illumiroom, but is a step closer to expanding the Xbox's gaming environment to the entire room. RoomAlive uses 6 Kinect sensors to get the player's head position to properly present the content. With the combination of Kinect and projector, users can "hit" objects in the game or play them on any wall in the room.
For now, the projector and Kinect needed for roomalive are still too expensive and too bulky. However, Microsoft believes that it will be able to control costs to a suitable range in the future and significantly reduce the volume of the product.
Sony has also been aggressively developing similar virtual reality experiences in recent years, but Microsoft's system is able to automatically identify the floors and walls in the room, making the system available anywhere. A spokesman for Microsoft, said:
RoomAlive as a gaming platform there are many places to explore. We believe that in the future, real objects can also become part of the game.
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