Microsoft's new Xbox One highlights entertainment features leveraging cloud services to counter PS4

Source: Internet
Author: User
Keywords Microsoft function can run install

Beijing Time May 22 News, Microsoft Tuesday http://www.aliyun.com/zixun/aggregation/18782.html "> officially released a new generation of game host Xbox One." A new generation of Xbox is no longer limited to games, highlighting entertainment, keeping "forever online", and using Microsoft's Azure cloud computing service to reduce hardware-processing pressure, according to an analysis published in the US Wired magazine in Tuesday. The article also compares Xbox One with Sony PS4 to compare the pros and cons of both.

The following is the full text of the article:

The Xbox 360 was launched in 2005, when it was positioned as a gaming machine, providing a rich game for gamers. But in the middle of the Xbox 360 long life cycle, Microsoft seems to have decided to put most of its efforts into making the Xbox an All-in-one entertainment device.

Today, Microsoft officially announced the Xbox One, making a big step toward starting from scratch and designing a host that is not limited to the game.

Before the Xbox One release, Wired magazine editor Peter Robin Peter Rubin spent several days at Microsoft Redmond headquarters to learn all about the Xbox. At the Xbox conference, most Microsoft executives generally wanted to talk about its entertainment, not just the game. "We no longer need a game machine. "said Marc Whitten, an Xbox executive, Mark Whitton.

So, in this huge project, Microsoft is more interested in tapping potential players than the core players. But players are very, very interested in this change in Microsoft. Because Xbox One's game ecosystem mechanism plays an important role in developing new rules for how games are developed, purchased, and sold.

Forever online?

From one feature of the Xbox, we can draw a few conclusions: You can install any disc games on the host's hard drive, you can run the game at any time, and you no longer need to insert the disc. Asked if it was mandatory, Microsoft said: "All game discs must be installed on the host's hard drive to run." "It sounds like enforcement.

What comes next is that each disc must be bound to a single Xbox Live account, otherwise you can take a CD, share it with your friends, and copy the game. Obviously, this problem does not occur, and each CD-ROM allows only one host to be installed.

Microsoft says that if a CD is used by a second account, the user can choose to pay and then install the game from the CD. This means that the new account can also own the game and does not need to run it on the CD.

So what if the second user wants to insert the disc and run without the installation, and not pay? In other words, this is how to run the traditional concept of "second-hand game". Microsoft says it has made plans for second-hand games and will disclose details in the future.

So is Xbox One "always online" as the rumor says? Does this mean that a player needs to keep an online connection to this function? The conclusion is that these rumours are not unfounded and the reality is not so harsh. Xbox One provides game developers with the ability to develop games using Microsoft Azure Cloud computing Services, which means that the Xbox can move specific computing tasks to the cloud rather than through the Xbox hardware. So the game has to stay connected online.

(Responsible editor: The good of the Legacy)

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