Ministry of Culture and Ministry of Commerce jointly standardize virtual currency management of online games

Source: Internet
Author: User
Keywords Virtual currency Ministry of Culture online gaming industry currency management
Tags application behavior enterprise enterprises exchange game games gaming
Xinhua Beijing, June 26 (reporter Zhou Yi) for the network game virtual currency management faced with new problems, such as the use of a lack of restrictions, market behavior, lack of supervision, the user rights and interests, the Ministry of Culture, Ministry of Commerce issued a joint "on the strengthening of virtual money management Network game notice."  Tuo Zuhai, Deputy Director of Ministry of Culture and Marketing, said 26th in the interpretation of the notice, the relevant departments will be from five aspects of the standard network game virtual currency management. First, the application of virtual currency of online games is defined, and the virtual money of online games is distinguished from the virtual props in the game. NET game virtual currency refers to by the network game Operation Enterprise issue, the game user uses the legal currency to buy in a certain proportion directly or indirectly, exists in the game program, is stored in the electromagnetic record way in the game enterprise to provide the server, and displays in the specific digital unit a kind of fictitious Exchange tool.  Online game virtual currency is used to exchange the network game service provided by the issuing enterprise in the specified range, the specified time, which is shown as prepaid card, prepaid amount or points of the online game, but does not include the game props obtained in the game activities. Second, strengthen the subject management, standardize the market behavior. The notice stipulates that the enterprises engaged in the relevant services should be approved before operation.  At the same time, the use of virtual currency of online games has been strictly stipulated: not to pay, purchase physical products or exchange any products and services of other enterprises, to prevent the virtual currency of online games to the real financial order possible impact. Third, to protect the legitimate rights and interests of users, clear corporate responsibility. Notice in the user rights and interests to clear the enterprise responsibility, network game operators in verifying the identity of users, should provide online game virtual currency recharge and transfer records, in accordance with the complaint processing procedures.  Notice to engage in online game virtual currency distribution and transaction services enterprises have made a series of regulations, put forward strict requirements. Four is to protect the healthy growth of minors, notify the prohibition of online games virtual money trading services enterprises to provide services to minors.  Users in the online game virtual currency in the use of the process of dispute, should produce a registered identity information consistent with the individual valid identity documents. Five is to make full use of the existing management means, put forward the establishment of the network game virtual currency Management coordination mechanism, strengthen the Department of Communication and Coordination, standardize the market order, ensure the healthy development of network gaming industry, prevent financial risks, preventing and combating the use of online game virtual currency of illegal crime.
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