Miss childhood ten digital products

Source: Internet
Author: User
Keywords Red and white machine bully digital products
Tags android apple business computer consoles digital digital products electronic pets

Children in today's society can play iPhone, iPad, and even watching TV can be more than 40 inches, you can sit in front of the computer looking radiant and the Wolf, the next class of female students want to strike up a conversation, just gently shake micro letter A shake . So who remembers what digital products we all played when we were young? At that time, there was no Apple, no Android, no laptop, which digital products had the greatest impact on our childhood ?

【1. Red and white machine】

Influence: ★ ★ ★ ★ ★

We all witnessed how Apple changed the world, but who else remembered the red and white machines of that year? It was also an electronic product that influenced generations of people around the world. In that no-retina screen, pixel-only gaming world, kids around the world have won countless joys. The significance of red and white is that it is the vanguard of globalization of electronic entertainment games, grew up we still like to play games, whether it is online games on the computer, video games or mobile games, these are not from that era of red and white The beginning of it!

【2. Large game machine】

Influence: ★ ★ ★ ★ ☆

Not all families have red and white machines, but almost all the little boys have been to the game hall. At that time, we, school or summer vacation, the most desirable place to go is a large game hall. Think back to the time of 3-5 dollars a dollar, then look back now 2 yuan a currency, the game currency also witnessed the price rise (compared with price increases this is Pediatrics). Unfortunately, the core business of today's large-scale game consoles has been replaced by gambling money, and those who can worship us, who can play the clearance with one currency, can no longer find it.

【3 bully】

Influence: ★ ★ ★ ★ ★

The red-and-white machines entered China in the late 1980s, emerged as parallel imports in China's malls and quickly became city children (including adults). Due to the huge market demand and the shortage of parallel imports and piracy, a large number of imitations appeared rapidly in the domestic market FC game consoles, of which the biggest influence is the bully. The late introduction of bully learning machine, it is to allow Chinese children playing the name of learning to play the game, which is the most significant bully products "characteristics", and many children in China for the first time familiar with the keyboard, learning Wubi is from an early age Overlord learning machine started.

[4] early home console

Influence: ★ ★ ★ ☆ ☆

Early 90s, in the era of Internet cafes not yet popular, the underground private game hall is very popular. CRT color television, game consoles, children in line waiting to play, and hourly rates are all the most striking features of the underground arcade. One of the game consoles are mostly Sony PlayStation, Sega MD, Saturn or earlier FC machines, no doubt that time the game also affects our generation, the Castlevania, Yu Hakuba, KOF, Street Fighter, Do you still remember these games? Still remember playing skipping classes, was caught by my parents scene?

【5.PBP machine】

Influence: ★ ★ ★ ☆ ☆

Before the popularity of mobile phones, communication is not by roar, business people generally have business needs will be equipped with a BP machine, from the early days of the digital display BP machine evolution to the Hanxian BP machine. By the early 2000s, however, the mobile phone was still very expensive. The BP machine was introduced into the market due to its low price and domestic low-cost products. Many students attending the school also equipped the BP machine. At that time, going out to date with female students, BP machines and public telephones played a very important role.

【6. Nokia mobile phone】

Influence: ★ ★ ★ ★ ☆

After the BP machine dies, the replacement is a functional cell phone headed by Nokia and Motorola, especially a generation born after 90. They are still very emotional about the Nokia cell phone because between 2005 and 2010, this functional type The gradual popularization of mobile phones, a lot of 90 generations after the first mobile phone is used by Nokia or Motorola.

【Walkman】

Influence: ★ ★ ★ ★ ☆

And now with a combination of headphone + phone to listen to different music, 80 generation to listen to their favorite music mostly from Walkman. Whether you are made in China, or imported Epworth ultra-thin, a disc cassette and a pile of stacked lyrics that year we are most proud of the collection. Remember the "romance wave" of Robbie? Do you remember when you heard "too soft"? Not only did you hear the glory of the record industry, but also let us know the numerous bits and pieces of Qi Qin and Lin Zhi-hyun A singer who can arouse memories in "I am a singer."

【8. Japanese TV】

Influence: ★ ★ ★ ★ ☆

Do you still remember the first color television you've seen? Was it CRT CRT TV imported from Japan that year? Thousands of those priced at Sony, Panasonic, Toshiba and Sharp purely imported TV, was the most expensive home items. However, those who already count as shareholders until today a lot can still work properly. These Japanese TV sets also made our childhood see completely different "world", Journey to the West, Saint Seiya, slam dunk, longing, so many classic movies, animation works is not exactly what you see on these TVs ?

【9. E-pets】

Influence: ★ ★ ☆ ☆ ☆

Do you remember the electronic pets? Digimon machine? There is always one you keep it? A few days without a bath, do not feed will be dirty, starved to death, take your electronic pets to see a doctor, to read it, and finally because Batteries died and died, such memories Xiaobian believe that many people have. Especially girls, are very keen on e-pets. Perhaps the first "baby" after 1980's "hemp" was "born" at that time.

【10. Russian box machine】

Influence: ★ ★ ★ ☆ ☆

Maybe you've played GameBoy while playing PSP, but do you still remember the earliest game console? I believe that most people first touch the handheld, it should start from the tetris, easy to get rid of boring The time is not only a tetris feature but also a feature of smartphone games nowadays.

to sum up:

Technology has changed life, these best-selling digital products worldwide not only affect us adults, but also change the lives of children. Compared with the current year we and the moment of them, when we can know many children in the game hall, the moment they can only hold an iPad; when the family's television screen is small, but often sitting in front of the screen with many small partners, At the moment their home TV screen is big, but only the parents. What we remembered in those days was Contra, Super Mario, who nowadays remember TOM cats and Angry Birds. That year we rely on BP sister + sister page, the moment they sister only need to shake the phone. In fact, in the final word, no matter what time, there are children's favorite toys, each taking their own needs, have their own good, and finally, to the world's children can be healthy and healthy growth.

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