Remember earlier this year, Jami Laes, executive vice president of Rovio, said in an interview that the heart of the "Angry Birds" game was storytelling, and he once said that many successful games start with not so many things at first to have a good character, an interesting worldview, and then you slowly develop, Like a layer of peeling onions and telling players what they're interested in, when your story has an inner conflict and an interesting role, you have a great opportunity to tell a variety of stories. The core of the world view conflict is the source of all interesting stories.
Yet another veteran of the game industry has expressed a very different view, and just last weekend, Miyamoto, one of the Nintendo leaders, received an interview about the company's game development. Miyamoto says he treats himself as a game-developer and system-refiner, not a storyteller, and that the player loves the play and game system, not the storyline.
In an interview, Miyamoto said that as Mario's founder, he treated himself as a game developer and system refiner, not a storyteller.
Asked about the new Star Fox game, Miyamoto said, "I really like to create game play, not play the game." The story may be very different, but the play will be very different. ”
According to Miyamoto, Nintendo's star gamers are concerned that Nintendo can create new games and games rather than vivid characters. In other words, Nintendo's gameplay and gaming systems have made the image of Mario and other players impressive.
He said, "since we created Mario for the first time, people have been comparing it to Mickey Mouse, and I always say that Mickey Mouse has changed in almost every change in animation, and from the very beginning, I wanted Mario to be the digital world, so in every digital revolution, Mario would change. ”
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