Absrtact: Mobile Internet is very hot, but there are many traps. Beijing Century Long Wen Interactive Network Technology Co., Ltd. General manager Zhou Yi Internet has a lot of circles, big guy Circle, advertising Circle, BD Circle, Technology circle, marketing circle; lately, people in these circles seem to coincide.
Mobile Internet is very hot, but there are many traps
Beijing Century Long Wen Interactive Network Technology Co., Ltd. General manager Zhou Yi
The internet has many laps, big guy Circle, advertising Circle, BD Circle, Technology circle, marketing circle; Recently, people in these circles seem to like to drink coffee, it seems that coffee became a kind of label, is the successful people, entrepreneurs, executives, investors of the most advocating a form. Coffee itself is nothing, but the taste of coffee has changed, from the early exchanges, Sharon seems to be showing off, things do not see, the book is out a lot. Drinking is drunk in the wine can wake up, and drinking coffee is drunk in the capital of the myth of the trap, can come out is only the vicissitudes of the haggard and corpses. Well, it's a long way off, I'm actually going to say mobile internet, but it's definitely not about drinking coffee.
Trap One: Capital Trap
They are investors and experts, they most often say is XX will fire, they can let the hard to millions programmer, also can let some people feel despair of the future. It doesn't matter, because they're playing with some people, not one, and as long as it's about "some," there's a benefit. The lure of capital is the same as the appetite of capital, the more temptation you have, the greater your appetite. Some people always win, but probably not you.
Trap two: Applying traps
Is the mobile internet really that hot? We all look at the mobile phone users, games, education, health, discount discount, map navigation, make the back door buckle charges, get the virtual coin discount, can think of tricks are thought of. In order to promote, the developer platform, application market, Application Alliance quickly became popular. But from my current experience, it seems to be still in the interaction between application developers and application promotion platform, the model is simple: a variety of clients bundled with each other, the application developers bundled in to enrich their service content, the end of the various applications of their own users are very small, discount the chance of less.
The similarity and overlap of the applications are also more and more high. In our country, one, only one. As with qq other im must die, the application is the same, the first one appears, the others are either beaten to death, or be dragged to death by money.
Trap Three: User traps
The money-making model for mobile Internet is to cash in the user's fragmented time. And what is this "present"? Maybe a lot of friends think it's cash, yes. But how likely is the money to be pulled out of the user's bag? Personally understand, this "present" in the initial stage is the entity, is with the offline entity grafting. Whether it is a busy electric dealer or game, either grafting reality, or virtual reality. Develop an app that allows users to pay the bill? A lot of free applications that have a very high degree of similarity. Users are always users and want to take advantage of you without spending money. The idea is good, the reality is cruel.
Moving users to the mobile Internet is a difficult problem. It is now wildly falling from the Web page, but the data export is not optimistic. How does the user's fragmentation time become available to you?