More than 100 million netizens have played online games in China

Source: Internet
Author: User
Keywords Netizens expressed domestic reached our network

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Xinhua Shanghai, May 15 (Yang Jinzhi, Liu) China Software Evaluation Center, Deputy director of the Chen 15th in Shanghai, said that more than half of our Internet users played online games, reached more than 100 million people. All kinds of online games have become the main recreational mode of Internet users.

"2008 Shanghai International Digital Media Technology and Industry Development Forum", held in Shanghai from 14th to 15th, Chen in the forum.

China Software Evaluation Center is commissioned by the Ministry of Culture and other government departments, for online game content review to provide technical support, recommend suitable for minors online game products.

Chen said that by the end of 2007, more than 50% of China's internet users have played online games, an increase of 23 million people. Online games have become the main leisure and entertainment mode of Internet users. In 2007, there were 210 million netizens in China, that is to say, more than 100 million people have played online games in China. Among the increased number of online game users, most are casual gaming users and two or three-line city users.

2007 China's network game size reached 11.35 billion yuan, an increase of 74.6%. Chen said that China's online game industry has undergone significant changes in the pattern of free game mode has been greatly successful. Free mode games focus on social structure, economic structure, cultural system and moral values, beyond the simple game entertainment function, has a strong vitality.

Leisure online games are also starting to rise, Chen said. 2007, the market size of leisure network game reached 2.74 billion yuan, accounting for 24.1% of the market share. Leisure network games by women, adolescents and other users preferences, market share will be further increased.

In recent years, the perfect space-time (Enterprise Library Forum), Jinshan, Giant and other research and development network game enterprises have listed, reflecting the independent research and development capabilities of the important role. The listing of online games has expanded from Nasdaq to the New York Stock Exchange, the Hong Kong SEHK and other markets. Chen said that this shows that online games as a new business has been recognized by the public and the mainstream market.

Chen said that China's online gaming industry still has some outstanding problems need to be further resolved. First of all, some online games have disguised pornography, violence and illegal transactions, and secondly, online games for minors, the prevention of addiction needs to continue to strengthen; third, a large number of works of creative imitation of foreign games, the level of original games still need to improve; The legalization of virtual currency transaction needs to be solved urgently.

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