Morimitsu Sky Wing Chan Wenhai: China's gaming industry is already terminally ill

Source: Internet
Author: User
Keywords China games Chan Wenhai
Chan Wenhai, founder of Ningbo Morimitsu Tianyi Technology Co., Ltd. DotA game "Sky Wing decision" production person.  Former Australian WCG competition DotA Project champion, former Australia's strongest DotA team TKS captain. Three years ago, I did nothing but play games. Leisure also often and a few friends ridicule China's game company: make so much money, but can not get a decent game. Spray, but found himself into the circle. As for the motive, the individual thinks is the typical idle egg ache.  Later, they helped me to do a summary, I just know that the original is to change the status of domestic games in the international market, to show the world the development of the strength of the Chinese nation!  I mean, I'm under a lot of pressure. After two years and half a load of time, I witnessed the "sky wing" from the project to the whole process of the line, directly involved in the export of its overseas agents to the world negotiations (let the foreigner also tasted the taste of six months of information), and he sent to the WCG stage. Among them hardships, real outsiders. Experience, thrilling.  Only sigh: Playing games in China is really a fucking thrill.  Write down what I saw and heard, in order to give some inspiration to the prospective peers who intend to enter this industry, but also to the same question as I doubt the Chinese game industry. The mission of the game company has two kinds, one is to make money, one kind is the cheat. Make money for the moment, not to talk about the money and cheat investors and cheat the government money.  The latter is especially many, because in China, you know. Those who cheat investors money, often coax a tens of millions of, and then recruit a few just graduated college students to do the game. Two or three years later with the investors said that the money ran out, the game is a little bit worse, or a bit more? There are a few investors who choose to invest more, but even if they don't, they waste at least tens of millions of. Also see the game to become, programmers immediately roll code away, find another investor, treatment doubled. So if you are going to do a game, be sure to find someone who is trustworthy and leading research and development. What is the most valuable 21st century?  Character! Finally a company is not easy to boil out a decent product, vicious competition began again. One of the things that Chinese people are good at is to engage another Chinese, which is especially true in the gaming industry. Throwing out millions of of checks directly to knock out a competitor's team is the most common method.  The team that dug up doesn't have to do anything, send you a ticket to travel abroad, salary is paid. Also some big companies are smarter, anyway, digging people to spend a huge cost, rather than directly to the other company acquired, so all kinds of sounding "fund" was born. On the face of it, these "funds" sustain the spending of hundreds of Chinese gaming teams and help game entrepreneurs fulfill their dreams.  In fact, the so-called "funds" to hatch a decent game, than Ding Lei's pigsty evolved a flying pig is difficult. The money was so tossed away by the big company that the player who was the parent of the food and clothing did not get half the reward. Some players in order to dream of the formation of electronic sports team, the delusion of this livelihood, resolutely dropped out. It is a pity that he does notIt's Korean. At present, the average income of Chinese professional players is also the level of fresh graduates. I have tried to make some modest efforts for the electric competition, sponsorship of DotA team, to host DotA games and so on. But maybe I'm doing bad things with good intentions, because most of the power competition's trademark belongs to the United States.  One day, they will be like Blizzard blackmail South Korea to treat China's market-that day is not far. This is the status quo of the deformed Chinese gaming industry. (Digging the shell net)
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