Online game development today, whether from the type of game, or from the content of the game, there is a bottleneck, can not break the feeling. From the strategic game of the king-StarCraft, to the peak of the RPG game-World of Warcraft, the game has been silent for many years, did not reproduce the glory of that year.
The rise of the web game, for the game to bring a wisp of spring breeze, countless game workers for this, add to the production of web games. In fact, the web game is not a game of the form and content of innovation, it is only a breakdown of the existing game market.
However, it seems that we do not think how to better develop web games, how to innovate on the basis of existing, create, we just think of the web game as a new emerging market, a huge piece of cake to be divided. Each of the people involved, whether they can better promote the development of the web game, better promote the innovation of web games, it seems that is not ready, or not interested. They put a lot of money into it, expecting to be able to produce the greatest benefit in the shortest possible time. Everyone wants to make a big profit before the emerging market is saturated. Everyone wants to drive the development of web games, speed up the reform and innovation of web games to others, we just use the resources of the current crazy circle of money, impetuous atmosphere infected every one into this market, is not impetuous people become very impetuous, has been impetuous people become more impetuous.
So, one after another seems new, but the extremely similar game successively launches the market; One after another seems to be very creative, but away from the player's game into our line of sight; One after another advertisement boast how classic, how different game, in or semi-finished, when, to the market; Over and over again, the player has come down from a hopeful peak to the depths of extreme disappointment.
Disappointment for a long time is numb, when the numbness into the habit, it will not hold you hope.
The most feared thing in the world is the loss of heart. When the promises of the game makers turn into bubbles again and again, when players are disappointed in the quality of the game over and over again, they once filled with enthusiasm and become cold. Players from the trust of the game manufacturer to doubt, from suspicion to the fundamental distrust. Mistrust means not focusing on you, not supporting you, but getting away from you. So, it is not the player who really drives away the player, but the impetuous game maker itself.
In this competitive game market, people need to really play the game to precipitate this impetuous wind, need to really do the game to purify the market, the heart of the separation of the players.
The game manufacturer needs is the calm mind, the long-term goal, the tenacious spirit, needs is deep into the player, wants the player's thought, the anxious player's urgent, makes the game for the player, but does not play for the benefit.
Economic interests and the quality of the game do not conflict, instead, they should be complementary. Only the content is rich, the quality is outstanding, can play the strong game, may be accepted by the player, the player accepts your game, also means that they are willing to pay for your game, willing to invest in, only accept more people, put in more people, can better reflect the value of the game, create more economic benefits.
The impetuous wind will not unite more players, will not bring greater economic benefits, will only gradually destroy this emerging game market, will only let us pay a heavier price. Hope that our game less impetuous, more static gas, I hope our game less mediocre products, thank you boutique. Let us use the heart and spirit of our love of the game together to build and develop our game market.
By the Web page Chess game Joint operation Platform (http://www.wanlianmeng.com) original reprint should indicate the source
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