Earlier today, a blog about character personalization, written by game chief screenwriters Dag Scheve, was released from the official blog "Mystery World" by Funcom, a veteran online game developer of North America, which was developed by the Canadian Montreal Studio, in which he wrote: " When you take risks in the mysterious world, you may encounter the role of players from all over the world, from the Scottish teachers to the Ethiopian gangsters, from the 15-year-old professional killer to the old Vietnam hero, from the sexy Brazilian socialite to the mummy of 3,000 years ago, from the golden child to the villain carrying a huge stick on his shoulder ... ... Dag Scheve Most of the designers of online games are always trying to bring a personalized role to the players, so that they get a sense of generation and identity, and we are different. We do not directly help players to design a good role, the player's role is to grow, the player's behavior in the game, in the face of the event in the choice of handling, will let the role of a certain change, and as the game, the player's role will be based on their unique personality and become different. "Mysterious World screenshot (edit salsa) Extended reading: EA signed 18 ban online games" mystery World "is expected to land XB360" mystery World, "the latest video released producer interviewed
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