The gaming community has been skeptical since Microsoft unveiled the Cloud Platform Azure, and no Xbox One game has really shown the use of azure today. But Microsoft itself is still confident, and recently they released a real-time demo demo, at an industry conference to show.
One developer, NeoGAF, said he was in charge of an undisclosed Xbox One game that uses the Azure platform for physical simulations.
"We started this project with the use of azure for physical calculus (the main calculus now is the interaction of grass, water and wind and objects, which is not satisfied with local computing resources)." We are very happy with the current results and we are considering a further effort to make Azure an integral part of the game. ”
He said that "Titan's fall" is only a superficial attempt to deal with the cloud, the future of "repression" and other works will benefit from Azure. He also said that Azure does not enhance the local image level, increase the resolution and lighting effects, and so is completely impossible. The main effect of cloud computing is to reduce the load on the CPU, so that the simulation of the game world more conforms to the physical rules.
He also said that the creation of a span of real use of azure power game, equivalent to the development of two games at the same time. The workload is huge because of the need to deal with both the "online" and "Offline" states respectively.
"You can't expect Azure to directly enhance the screen resolution or enhance the lighting effects." But if used properly, you can make the overall picture of the game become more realistic. We are making a game, but in fact we are doing a two-in-one game, partly in the case of azure available, and partly offline. Any system needs to do two kinds of coping. This is a very heavy workload. If online, the game will provide the dynamic physical effects of grass blades, and if taken offline, the grass will not move. ”
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