Never be able to go with the game making to the last 5% to listen to player opinion

Source: Internet
Author: User
Keywords Player opinion one idea listen
Tags based clear closed continue developed developers development development teams
Recently, the Korean media issued some views on the current game, on the game development of the problem, for the end of the gap between the players, it is clear that the game must listen to the players how to say.  Game production can be divided into three steps---planning, development and listing, and the listing is divided into various types of different tests and the final Test and commercial operations. Most research and development teams determine whether the game will continue to be developed based on feedback from the first Test. In fact, when the game is closed, the elements of feedback are very diverse.  Development reason simple game, in the player mouth but is mixed.  Game Test developers are only research and development, not the player to develop a game, its developers need to have a full interest in the game, but because the developers do not have all aspects of the game experience, so the test will be a variety of problems feedback. However, skip this part, for a game, the seal test, the beta is very limited in itself, because the game is still not formed, immature.  So the developer can understand and revise the opinions and errors in the test.  In addition, developers are more interested in the original game of the player, what kind of game they played, and why they left before. However, once the game is formed, the developers are no longer so active, as is the case with the game makers in Europe and the US.  For example, Microsoft's test and EA's mom test.  Overseas game Test How to select and participate in game Test players in fact, the seal and the beta are similar to the wind vane, so that the developers know the idea of the game and the problem, as well as the way the game should go. So for the seal test and beta, often should choose to be good at communicating with GM, put forward their own problems of the player or team.  For example, many people do not play "Adventure Island" and "World of Warcraft" at first, but because of the suggestion of the player, two games joined the Novice guide, let the game become much simpler.  Multiple channels to collect feedback information game making the last 5% to listen to the player's voice such feedback can be done through interviews, questionnaires and telephone calls.  Through the game interview, the data and feedback is the most reliable, because the player is playing, so can grasp the real game information.  Through the Internet questionnaire can be more in-depth feedback, but this survey may be affected by others, and false positives also occur.  And the way of the telephone, is the communication with the player voice, will get the player's emotional feedback, but not necessarily to the game itself problem get too much feedback. No boring game, only can not convey the happy game without bad games, or boring games, only can not convey the joy of the game.  Each game is the research and development of meticulous production, so in the process of building, they still pay the painstaking effort, and also hope that the game is recognized, so there is no bad game, only to convey the happy way inappropriate game. This part also requires the developer to communicate with the player during the game test. A good online work, not only the need for good quality, communication with the player, from the feedback of the player to obtain valuable things, but also very important, so that the first 95% of the game produced by developers, and the last 5% is the need for the player's voice. (Edit/Xu Mingming)
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