Nexon US Q3 revenue growth 28% free user growth as main reason

Source: Internet
Author: User
Keywords Revenue Nexon
Tags adventure island based company compared free game game game host game users
"Adventure Island" publisher Nexon The United States announced its third-quarter revenue growth of 28% per cent year-on-year, mainly because of the growth of its free game users,/wendy.  The Nexon, based in Los Angeles, did not disclose a specific value, while the company's revenues rose by 36% in the third quarter of 2009.  The company disclosed that revenue growth of 23% per cent in September this year, compared with last September, was the 16th month of the company's year-on-year revenue growth, while sales of the video game host industry appeared "weak" during the 16-month period. Nexon US free games registered users in the third quarter has more than 12 million, mainly due to the third quarter of a lot of the game has been the main update, such as the first point of view shooting game "Combat Arms", "Adventure Island", "Rocky", "Dnfonline" and so on,  At the same time, the major games for cross promotional activities. The company also said the quarter was often the highest-earning quarter of the year, and the company is preparing to release a free model of the mmorpg--"Vindictus" ("Rocky Hero Biography") on October 27.  "Vindictus" is Nexon Devcat Studio's latest work, the game extends the former as "Rocky" world view based on, but show and "Rocky" completely different style of action RPG. "We have a significant growth in the user and revenue of all our games, we regularly maintain the games, provide quality content, keep up with old players and add new users," said Daniel Kim, Nexon US president. In the game monetization rules, we are very careful to maintain the balance between the paid player and the free player, it can be said that our business model is very successful. "(Edit/Ming)
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