According to reports, the Nintendo 3DS project producer Gan Shoshi recently accepted the Wired website interview. In an interview, Shoshi answered Wired's questions about 3DS and said that the 3DS that the Nintendo E3 showed could be seen as the final version. The mention of Gan Shoshi had to mention his DS: "Mario Kart" and "Nintendogs dog". In this 3DS new palm machine design, his main task is to be responsible for the naked eye 3D screen planning. Here we will be some of the key interview content presented to you. How does the 3D image of the Shoshi wired:3ds form? Gan Shoshi: This is not really a new technology. As we often see the principle of cylindrical lenses, 3DS imaging is also corresponding to the left and right eyes, and then showed a 3D effect, but 3DS is not used cylindrical lens screen bale. Wired: This technology has been around for a long time, why hasn't anyone used it in the game system? Gan Shoshi: From the age of NES, we have been experimenting with all kinds of experiments. We tried it on Virtual boy, and we also considered introducing a 3D version when we developed "Louie's Haunted House" for GameCube, but it was a difficult task at the time, largely limited by screen resolution and gaming and screen costs. Wired: So you've been waiting for cost reduction? Gan Shoshi: We've been waiting for the opportunity to showcase this latest 3D technology and launch a device that supports these features. We feel more confident now. Now is the best chance for Nintendo to launch its 3D handheld. WIRED:3DS a new rocker, is this because 3D features are specifically equipped? Gan Shoshi: There is no direct link between the two, not because it supports 3D we specifically designed the rocker. I have been developing the platform game for a long time, the rocker is a very necessary configuration. I wanted to use a rocker in the launch of Mario Kart, and not only did I think about it, Miyamoto also believed that the next generation of handheld machines needed to be equipped with rocker poles. WIRED:3DS built-in gyroscopes and accelerometers, does this mean that 3DS can play a body sense game like the Wii MotionPlus? Gan Shoshi: Yes, 3DS can achieve the same effect. Wired: Why do you have a stylus that's always scalable? Gan Shoshi: Because the length of the stylus slot on the 3DS is limited, the stylus can become longer with the telescopic design. Wired: I have a DSi XL, I am accustomed to this large screen to watch, 3DS screen can do much more? Gan Shoshi: You want it bigger? Wired: Yes gan Shoshi: The DSi XL large screen does make a lot of people feel convenient, but the original intention of 3DS design is to facilitate the player out to carry, if do too big is not convenient for users to carry in the package, so we have to do smaller. Wired: It can be bigger, isn't it? Cyanosis Shoshi: Yes. Wired: Can you make it as big as a TV? Gan Shoshi: Theoretically can, but on the one hand is the cost problem. On the other hand, users need to view from a specific angle, otherwise 3D effect can not be presented. and the Palm machine does not exist angle problem. Wired:2004 First DS handheld also appears in the E3 exhibition, but it is not exactly the same as the final release of the model design, the current 3DS will be changed before the sale? Cyanosis Shoshi: You can think of it as the final model.
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