According to Sohu game statistics, October opened a new tour products a total of 41, the number of lower than last month about 27%, compared to the same period last year, 33 of the increase of about 24%. One: test type analysis 15% of the games tested in September were measured, compared with an increase of 17% per cent last month. The overall change of this month's Test game is that the proportion of public and online games is reduced and the number of games being closed is increasing. After the summer and autumn market competition, the October test game showed a trend of adjustment---manufacturers to supplement their own product line of the lack of new products, and is committed to the improvement of its fresh tour. Of all game-open tests, where no activation code is required, 32% requires 68% of the activation code. Two: Game area analysis this month, China's independent research and development of the game products continue to occupy the mainstream, while the mainland China's research and development products accounted for only 4%, "Magic Baby 2" and "Three Kingdoms 2OL" two introduced by the present does not appear to bring changes to the market. The decline in the number of overseas agents is due to the recent performance of Japanese online games, South Korea's limited online games, Europe and the United States are mostly not suitable for the mainland audience appetite, and so on, on the other hand, because of the increasing cost of online gaming agent, the cycle of investment income is relatively long, so many game companies are currently in a cautious agent or wait-and-see attitude. In 41 test products, of which 39 of China's mainland research and development products, Taiwan 1, Japan, the development of 1 products. Three: Game type analysis from the game type aspect, the role-playing game product Test 36, in the quantity has the absolute superiority. Sports/Leisure Products market is still occupied by Tencent and some of the South Korean online games, this month, the 2 works will not shake the market dominance. Shooting online, the test this month, the "global mission" attracted some attention. In the current role playing game saturation situation, shooting class games are placed high expectations, and even some people think that 2011 or will become a shooting game year. Of course, the shooting game as a new growth point of the industry is still too early, and shooting games closely linked to the Chinese electric competition industry is still in the initial stage of development. Four: Game screen analysis in September opened the test of the net, 2D online games for 35%,2.5d for the 22%,3d game for the 43%,2d play for the rise, 3D game is down. The number of 3D game tests this month still dominates, but the percentage of the 2D game is clearly picking up. On the one hand 2D games compared to 3D game development costs relatively low, less risk, on the other hand, many game manufacturers 2D products need to update or to supplement. (Digging the shell net)
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