Facebook's 2 billion dollar takeover, Oculus, explains that he is bullish on VR as the next computing platform. But what's puzzling is that Facebook, in addition to its deep pockets, offers Oculus what it can do to help Oculus accept acquisitions? But in fact, we all forget that Facebook has a hardware department.
In fact, Facebook has been crunching hardware since 2010. At the time, Facebook used HP and Dell-made servers, but there were two problems: the first was that Facebook's web site was so massive that it was not only difficult to carry a huge amount of data transfer on its performance, it was also incredibly energy-intensive. Second, the servers were designed to be difficult to host Facebook's massive data processing, when a Facebook engineer hurried to a retail store outside the company and took several fans back to fan the server to prevent burnout. So Facebook decided to design and build the server itself.
Facebook has 170th people in its hardware department, designed and built 14 different servers that have saved up to 1.2 billion dollars for Facebook, and their designs are open to other companies for compute. As a result, Oculus's by-product manager, Nate Mitchell, says Facebook can help Oculus a lot in parts manufacturing and supply chain control.
But Oculus's VR equipment is still not up to scale, and how the Oculus will grow after being taken under Facebook remains to be seen.