On the beautiful lost in the time of online games

Source: Internet
Author: User
Keywords Players online games

Ten years ago, when China's first online game, King of Kings, appeared as mud, who had thought of the text and graphics based on the game although the picture seems rough, play is very simple, but it has affected generation after generation of players, cast the Chinese online games now market scale of tens of billions of beginning. When we were ten years ago, the players recall the King of kings, the corners of the mouth will be so inadvertently shed a smile.  Although the game now in the picture, content and some pure technology concept of the application is not "King of kings" can be compared, but once the passion, moved but there are countless players in the heart. King of Kings of the 2000 classic, but the development of technology is the mainstream of the times, not to mention in China a decade to create countless miracles of the online industry. After ten years of development, the speed of Chinese online games technology innovation can be said to the world to shame. From the beginning of the screen 2D, 2.5D, 2.8D to 3D, from the original, simple to upgrade to the current game system diversity, PVP, PvE, as well as a variety of forms to bring the new, fun play.  Today, the online game of the body sense control technology and a lot of games new development game features have been from the real experience and health of the player to sublimate their own technology, these may also indicate that the development of online games into a new era. Simple era of game play mainly "legendary" that era, the players simple cute, we do not value the screen, do not value those nihility technology embodiment, as long as the game in the carefree and dripping PK, and friends swim in the game of the world is the most wonderful. I once asked a legendary player what you really like about the legend, he replied: "I played n games, including Eve,wow, but how gorgeous the game can not find the legend of that feeling." Do you know how admirable it is to see someone with a ring worth tens of thousands of in the legend? Do you know what it's like to have thousands of PK? That emotion, it is a feeling of first love, is any game can not go beyond.  "Countless online games shouting beyond the legendary slogan, and legend itself is legendary." In the era of lack of online games, a game as long as you can play on the player to bring a feeling will be able to achieve success, such as "Magic Baby", "Millennium", "Red Moon", "miracle" and so on. That simple era, we simply play the game, pure PK.  But with the development of online game technology, the legendary elements have been able to complete the transplant, but we can no longer find the feeling of the year. Tricky era screen and play Double Choice 2005, "World of Warcraft" in the mainland officially began to test operations, its achievements can be called incomparable brilliance. Also because of the arrival of "World of Warcraft" to develop the players tricky taste. Blizzard's reputation, play, upgrades, replicas, teams, deals, operations, skills, gifts, and so on, give the players the constant surprise and thinking, plus the absolute super-class of World of Warcraft at that time 3D screen,It is not hard for us to understand why World of Warcraft is successful. In this era, the players are no longer simply the value of the game simply play, the feeling of high-quality screen, technology upgrade brought about by the new gameplay are constantly being the attention of the players. and the Unreal 3 engine in the domestic net swims the application, has brought the player to the game content, the picture high expectation. "Sword Net 3", "Legend of the Gods" and so on, although more or less in imitation of "World of Warcraft", but we can also see the unique place of these games.  After all, players tricky taste, but also make the major manufacturers pay more attention to the game screen and the promotion of content. Picky age play, screen, health games or new era in the online gaming experience 10 years of development, the game screen and playing has reached a relatively mature time. Player's physical and mental health aspect, has been the network game in the service very weak link.  Attention to the content of the game can bring to the players what kind of physical and mental feelings, as well as in the taste of the game stunning screen at the same time how to reduce the fatigue of the player's eyes has become a net product in the research and development of the top priority. Sony in March this year proposed in the online games operation of the concept of body sense control, intended for the vast number of players to bring a realistic experience of the game at the same time can also keep the cervical spine unaffected.  While the new works of a manufacturer to ensure the rich and colorful game, the most "diffuse technology" is also in the guarantee of exquisite game screen, can relieve the player's eye fatigue, so that players do not have to worry about a long time to face the computer screen caused by visual fatigue. It can be said that the times, players pay attention to the game's screen, play, but also began to pay attention to the game when the impact on their own health, and healthy online games will certainly be a new era.  Only let the player play the health, the development of the network game can be more smooth. Conclusion: Online games in China has gone through 10 years, from the original only focus on the simple era of play, to later players on the game screen of the tricky choice, now the development of online games has entered the game in the player to ensure a new era of physical health. When we are happy to play the game, also do not have to worry about their health, this may be the real meaning of green online games. (Digging the shell net)

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