Online cloud computing Technology application Server pay will be the biggest problem

Source: Internet
Author: User
Keywords Server online games pay will be
Cloud computing, some people say that this is through the network cloud server group to reduce the user's PC load capacity, but also some people say these are more than a network of nodes near the user PC computer to share resources. Regardless of the form, users have to face a smooth network environment based. "Despite the growing popularity of cloud services, Facebook will stick to its own IT architecture rather than cloud services because of the low cost of using its own architecture," said Jonathan Heiliger, a recent Facebook vice-president for technology Jonathan Heiliger. And can create greater value for the company. "Online cloud computing is the concept of cloud computing, it seems to be a thought of today's IDC node services or multithreaded services." In the Southern Telecom line users more, if the north to promote the need to set up a suitable north users of the Netcom line. Because, different network service providers interconnect will cause network delay, so the choice of users to use the Network service line is the best way to ensure smooth network. Many large enterprises in the open game server will often write netcom or telecommunications, and even education network.  Some individual simply choose a dual-line server, so as to ensure the user's smooth game. There is another way is the node server, a bit similar to the legendary cloud server. A server set up in Beijing, the server also has telecommunications, Netcom, railcom, Mobile, China Unicom, education network, such as a number of line access. When the network operators through the server to carry out the transfer of data services will reduce data transmission delays, so as to achieve user game when the net smooth.  With the increasing demand of the network environment, many node service providers set up the node server directly to each central city and carry out point-to-point services. The same is true of cloud services, which serve the needs of operators through multiple-line node servers. Industry insiders said: "This service is to replace the node server statement." It may have been more of a private node service, and it is now possible for the network operator to operate in person.  "Does cloud service change the environment?" For the hot topic of cloud services, many friends have been considering whether its introduction will change the smooth environment of the network. As we all know, the domestic network operators are mainly telecommunications and netcom. Cloud service is simply to reduce network latency and increase access speed when telecom users visit the Netcom network or when they visit the telecom network. A IDC Enterprise Personage says to game City: "Recall the network development of several decades, netcom and telecom each according to one side, their own service area of user network can not guarantee very fluent, how to provide others fluent service?" "Through the introduction of IDC business people, pointed out the essence of China's network environment." If you start a large-scale cloud service, how many regions do you want to set up a node server? In particular, dozens of provinces in the country, hundreds of cities and how to solve it? In fact, the nature of the domestic network environment caused the network interoperability to solve the difficult factors, but also pointed out that cloud services will face a vast project. Cures the root, the cloud service solves the network delay through the multi-line interchange form. This service originally to the major network operators themselves to solve, now to the cloud services technology to reduce the delay to carry out charges, that is in disguise let users to pay.  Network access is likely to get worse in the long run, and the trend to pay for cloud services will resolve the only way to network latency. Online gaming cloud services will be the biggest problem. 26th, Jonathan Heiliger, vice president of technology operations at Facebook, said that while cloud services are becoming increasingly popular, Facebook will stick to its own IT architecture rather than cloud services, Jonathan Heiliger.  The reason is that the use of their own architecture is less costly and can create greater value for the company. The first reason, says Heiliger, is that the cost of building and maintaining its own architecture is lower than that of the cloud service provider, and the second reason is that using its own architecture can give Facebook more latitude and flexibility. With more flexibility in its own architecture, Facebook does not have to wait for others to add new features, but only to launch its own features. Using its own architecture, Facebook can use a different CPU structure, add new network devices, or launch traffic acceleration services in the necessary areas, he said.  In addition, Facebook can transfer traffic at the necessary time and place. From the words of top international gaming company Facebook executives, his words may represent a domestic game business answer. Server costs have been the largest companies operating costs, if let them in the cloud services again, no doubt for the enterprise to increase costs. (Edit Zhang Xing)
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