Online Games: 10 is still brilliant

Source: Internet
Author: User
Keywords World of Warcraft Kirin Lian-chung Genghis Khan online gaming industry Blizzard Entertainment Company
Network games as the Internet industry's most lucrative industry, from the birth has been a concern, because of its entry threshold is relatively high, so many enterprises and individual entrepreneurs deterred. Network game in the development of the Internet the enormous role is beyond doubt, it is the internet industry to burn money at least the fastest industry, in the Internet is equal to the era of burning money, online games has undoubtedly become a sweet pastry. It once saved the deep predicament of Ding Lei, Shi Yuzhu, also created Chen, Zhu and other Chinese wealth myths. Online gaming is still the leader of the Internet industry, and third-generation Internet companies are still using it to write the myth of wealth.  We traced the history of online games in China in the 10, and together with readers to witness the glorious development of China's online gaming industry for 10 years. The Times March 2000, the world in the expansion of overseas markets to choose South Korea, in the game world Korean version began to run at the same time, China-ROK cooperation between the two sides to hold the first Chinese-Korean network Weiqi competition, set the largest online Weiqi contest number of people record--12140, The tournament hit the Guinness Book of World Records and was officially certified by Guinness. May 2001, the world after more than 3 years of development to become the world's largest online gaming site.  In the world at that time the Chinese netizens are not many, the network is not particularly developed time, only spent more than three years to develop at the same time online 170,000 people, registered users about 18 million of the staggering scale, this is a miracle. Grand listing Beijing Time May 13, 2004 23:20, the United States East time 13th 11:20, the Grand Network in Nasdaq successfully listed, the code for "SNDA." The prospectus showed a total of 13.85 million U.S. Trust certificates issued by Shanda and its shareholders. It is reported that the first day of the Grand network of international investors have been vigorously sought after, just half an hour, turnover of more than 1.5 million shares, the share price from the 11.30 U.S. dollars per share of high after the soaring to 12.38 U.S. dollars per share, and finally to 8.8% 's gains have stabilized at $11.97 trillion per share, creating the best start of the 2004 Chinese concept stocks in international capital markets.  Shanda Network is China's first listed in the United States, the pure concept of online gaming stock. The Battle of Warcraft April 16, 2009, the United States Blizzard Entertainment companies and NetEase announced that in June, the Nineth city of China's "World of Warcraft" operating rights agreement expires, the exclusive right to operate the company's network of related companies to grant NetEase, a three-year period. With the replacement of the agent, the successive events almost make NetEase a little breathless. September 19, NetEase finally announced, "World of Warcraft" in mainland China to officially operate. But then, the Press and publication administration issued an end to the "World of Warcraft" (burning Expedition) approval, return on the introduction of the publication of "World of Warcraft," the application of the notice, again the development of the situation back to the June NetEase and nine City game operation right handover of the original point, "World of Warcraft" can also operate in China to become 5 million players focus。 Kirin was sued July 8, 2009, Sohu Tour formally sued Kirin network infringement of intellectual property rights, the defendant Kirin network to stop the infringement, the operation of the "Genghis Khan" game, and the claim of 1 yuan, to retain the defendant to request higher amounts of compensation for infringement of rights. Subsequently, Sohu Tour released evidence to prove that the defendant Kirin network using the independent research and development of the scene editor development game. August 19, the judge in charge of the case and related staff to Kirin Network for Evidence preservation work, the case into the judicial investigation stage. Then swim to the court to submit additional application of the subject, the new lawsuit request in addition to the requirements of Kirin network stop operating "Genghis Khan" game, but also to Kirin net tort claim amount raised to 19.063 million yuan.
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