"Network game is a ' basket ', anything can be loaded inside." "An online game player's evaluation bare the current" platform role ". August 12, the perfect time to make a game to start the group investment film Love fashion comedy "Very Perfect" in Shenzhen, the Broadway film unveiled The Mysterious Veil ahead. Among them, "very perfect" the implanted game "Hot Dance Party" aroused the media attention. Some analysts pointed out that the game platform and film platform to infiltrate each other will become a trend. Online games into the film to adapt the game into a film, Europe and the United States have precedents, from the "biochemical crisis" to "Tomb Raider", are successful commercial film case. However, the domestic film Circle, the game film is still in the empty file. This time, the perfect space investment 50 million yuan, invite Zhang Ziyi, Fan Bingbing and other stars to make a love fashion comedy "very perfect", because of a large number of visual effects and appear particularly fresh. It is reported that this film is based on some of the ideas of online games. The heroine, Sophie (Zhang Ziyi), is an imaginative cartoonist who paints her own story as a comic book. When she fights for love, she often falls into her own fantasy world, and these fantasies are accomplished by a lot of visual effects. Sophie's two important animated characters, "Memory Boy" and "Little Girl", appearing in the film's climax paragraph, this pair of animated small couple's lovable image and this film interprets the romantic love comedy story unifies, the real person and the animation perfect, the tacit understanding interaction, gives the human to be immersive feeling, the virtual and the reality intersection, More full of imaginative imagination. It is reported that the film by the Star Digital Entertainment Technology (Beijing) Co., Ltd. more than 30 experts at home and abroad, lasted five months to complete special effects. The company has made visual effects for the film "Chibi", "King of Kung Fu", "Angel and Devil". Compared with three-dimensional animation, two-dimensional hand-painted animation is more difficult, because hand-painted is a picture of a hand-painted, each second there will be 12 to 24 different pictures. According to the introduction, the film in all two-dimensional animation by two-dimensional hand-painted animation production, Chinese-American Bettytang creation. Bettytang from California, has participated in the "Lion King 2", "Egyptian Prince", "Winnie the Pooh" and "The Simpsons" and other films produced. Reactions of different parties there is a film gathering so many visual effects techniques are rare indeed. However, some media people have questioned this: "In the film to join online games, but investors are interested in the online ads, like implantable ads, the commercial purpose is very obvious." "In this respect, the producers deny that the" very perfect "in the special effects of the film as a tool to help the story of the show, it adds a visual pleasure to the audience, all the special effects are around the plot service. Analysis of the industry, the game industry to a multi-platform operation of the direction of development is one of the future trend. A popular online games not only for movies, books, musicals and other entertainment products to provide creative copyright, but also for the traditional entertainment industry to mentionFor the audience. Online games as a "key", can get through the entertainment industry, so as to obtain the entire industry chain can create value, which is the investment sector optimistic about one of the main reasons for online games. Zhouqi, president of the perfect space-time group, said he hopes to play the game as an opportunity to enter different entertainment markets and achieve synergies. Online Games Entertainment marriage trend an industry personage analysis, take the network game as the opportunity to open up the entertainment industry each link, will become the net swims future development trend. According to reports, 2009 is China's online gaming industry through the first decade, the net game real income has reached 18.4 billion yuan, the growth rate of 76.6%. However, ten years ago, no one can imagine that China's online games can become the Internet industry in all sectors of the production value of the largest, the highest income, the most profit margins, the largest listed companies, to pull the highest contribution of related industries, the most extensive investment prospects of the industry. From the scale of consumption, the domestic game players have more than 40 million people, on average, there are 1 gamers per 8 netizens; from the industry pattern, the domestic game industry companies more than thousands of listed companies (Overseas) has reached 9, the total cash reserves of more than more than 4 billion U.S. dollars, more than 1 billion U.S. dollar market value of the company reached 6 From the perspective of growth, the scale and growth rate of net game is ranked first in all Internet industry forms. Compared to the world's 50 billion dollar game market, the total output of Chinese online games accounted for only 7%. Chinese online games can not only meet the world's largest consumer market, but also strive to become the world's leading online production of the game.
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