Online games need to be graded

Source: Internet
Author: User

The domestic network game industry's development speed is surprising, a network game company in a certain recruitment program on the high salary makes people feeling this industry profiteering. Open a Web browser you will find that on a variety of game sites, full of propaganda content is filled with pornography, violence, money and so do not fit the content of minors, but no one game company will make children not appropriate reminders, but minors become their biggest consumer group.

Most online games are not suitable for children

The most popular online game in the country "through the FireWire," in South Korea is classified as only suitable for people over the age of 18 games, but in China, most of the players are minors.

In the eyes of many adults, online games still seem to be a child's patent. But in fact, the domestic network game is imperceptible in the direction of adult. Its content and interest, but also gradually filled with pornography, violence, money and so on, began to cater to the taste of adults.

Not long ago, the "China Game Green Assessment of the annual report (2012)" released. China Youth Network Association for the 2012 market popular 423 online games conducted a green assessment, evaluation, including Shanda, Tencent and other domestic more well-known network game company's 423 products. Evaluation results show: Suitable for people over the age of 18 games a total of 332, accounting for the total proportion of the game 78.5%, for 6 years old, 12 years old, 15 years of age, and other minors used by a total of 91, accounting for the total proportion of the game 21.5%, of which, for 6-year-old children use only 2% In other words, there are too many unsuitable children's content occupy their game space, and adult online games more violence, gun battles, blood, love, etc. as the main content.

According to the 2012 China Game Industry Report, in online gaming users, about 52.42 million minors, accounting for about 15.6%. A recent survey in Tianjin also showed that among large online gamers, young people under 18 years of age accounted for nearly 20% of total players, and that the average weekly game time in children's online games accounted for 19.1% per week over 20 hours. Obviously, these kids are basically playing adult games.

The developer of a well-known foreign game company has said that at present, many minors in our country have an impact on the online products, in their country of origin is not to provide minors. If you as a parent for the children to buy "grand theft rook" and other games, it can only say that your behavior is terrible.

Children are more likely to indulge in online games

China Youth Network Association last year released the "2011 China Network of Youth Internet Addiction Survey data report." The report said that 2011 China's Internet Youth addiction ratio of 26%, internet addiction propensity ratio of up to 12%.

Reporter in the interview learned that many online games are now the target of minors, because they have the time and energy. The reason why teenagers indulge in online games is different. Someone is because in the game can chat with a lot of people, some because of the acquisition of equipment and get pleasure ... But whatever the reason, children addicted to online games, parents have a headache.

Wuhan 11-Year-old boy Dongdong obsessed with online games, gradually developed a cheat and petty theft of bad habits. His mother's eager, with a kitchen knife will son's hamstring cut. Afterwards, the mother regretted very much. She said that she and her husband are from the countryside, for the son can become useful, came to work in Wuhan, and let his son in Wuhan Urban School, son is their all hope. The former son clever studious, honest and trustworthy, unexpectedly but by black Internet cafes and netizens poisoned. Seeing her son become like this, she was nasty to do such a thing not to do.

Ms. Li's son is secretly playing games late at night every day. Ms. Li told reporters, she also seriously asked her son, why so like playing online games? The son's answer is that online games can make him forget many real troubles. In the network game, can through their own efforts to gain the respect and recognition of other players, so as to get a sense of spiritual belonging and satisfaction.

Zhao is a grade five student in a primary school. She told reporters that parents are afraid of her classmates "with bad", so limit her and classmates too much intercourse. Because the parents control more strict, she rarely and classmates, so feel very empty, very lonely, very lonely, so have time to play games. Zhao said that only the Internet to play games, it is not so empty, lonely and lonely.

Not only are primary and secondary school children obsessed with online games, but even pre-school kids are playing. Ms. Lu's children, 5 years old, are particularly fond of playing games. She said that when the child was two or three years old, she and her husband to teach children to play some simple game, purely coax children, who knows that the baby is gradually inseparable from the game. Sometimes in front of the computer for a few hours, small hands non-stop on the keyboard, very attentive. "The child's obsession has made us start to worry that such a small child is not addicted," Ms. Lu said anxiously to reporters. ”

Oversight of online games

In fact, in order to curb the Internet game is full of pornography, violence, China has taken a series of measures: the identification of the Department of Game Review, the introduction of some regulation of the network game industry measures, and related governance work. However, industry experts point out that there are still some omissions in current regulation:

1. There is no planning and guidance on how to promote the development of online games. These regulations only stipulate what game companies cannot do, without stipulating what they should do. such as how to combat, plug-in behavior, how to reduce the violence, pornography and other content on the negative impact on minors, especially the parents most concerned about the problem of the youth addicted to the game how to solve the development, operation of health games have to encourage measures. does not provide guidance and ideas for the operation of the enterprise. In addition, there is no accurate definition of prohibited acts. such as "Internet culture management interim provisions" game enterprises shall not provide propaganda obscenity, gambling, violence or abetting the crime of the game products. But what is the standard of obscenity, what is the bottom line of regulations, what is acceptable, those that are not allowed, and game makers lack the standards of self-censorship.

2. Import games are spread to all groups, including minors, without discrimination. There is no standard to help them identify which games are suitable for their own play, and there is no standard for the enterprise to provide guidance on behavior. Moreover, China's computer game market has a special nature, although there are specialized agencies to the public release of the game approval, but the proliferation of pirated markets so that players can easily buy a game with sensitive content. Teens are exposed to things they shouldn't touch, and there's no standard to help them discriminate.

3, the characteristics of the network game makes the review more difficult. It's not like a stand-alone version of a game, it just provides a fragmented plot and a simple framework. Basically, it gives you a living area, rather than providing specific artistic situations or a specific story, so it is difficult for government departments to examine. And after the game review qualified listing operation, game manufacturers to modify the situation is also difficult to monitor. And the prior censorship system can only review the game content, but can not review the game's operating conditions. But our country net game to the player's bad influence often is not because of the product itself, but because some operators ' bad operation method causes.

4, the provisional provisions of the legislative level is not high. At present, only the department regulations, the level of legislation is not high, the legal effect is not strong. And these norms are facing the entire Internet, and not only for online games, so the pertinence is not very strong. Some special problems of the network game are not stipulated, such as the operation status of the game, operation methods and so on. Online games and stand-alone version of the game more and more, only rely on government administration also has certain difficulties.

Domestic game Expectations Rating

In fact, as early as 2004, an unofficial organization, "China Youth Network Association" has launched its own game grading system, which divides the grading standard into two aspects, one is the age level standard and the other is the description of the content. The age level standard is divided into whole age, 12+, 16+ and 18+, and the content description is divided into static index and dynamic index.

Static indicators include 5 items: Brute force (no overt violence, (a) mild violence, severe violence), pornography (no pornography and descriptions of sex, content related to gender relations, direct implication of gender relations), horror (no obvious bloody horror scenes, mild bloody horror scenes, serious bloody horror scenes), Social morality (with a healthy theme, although the theme is mainly to expose criticism but there are a number of vulgar characters, the theme more decadent have more vulgar characters, cultural connotation (game in the historical and cultural level of the depth of excavation, the game content has a certain depth, the game content and rules is extremely simple).

Dynamic indicators include PK behavior, illegal procedures (plug), chat system civilization, the game within the social system order, game image propaganda, game time limit, social responsibility.

Subsequently, the industry voice that the Chinese Youth Network Association proposed the standard of the starting point may be to establish their own in the industry's guiding position, but this standard proposed, not only did not get the player and the manufacturer's face, the net swims the industry competent department also does not take heed and the approval, this is an administrative to the game profession does not have any supervisory right organization , but also want to meddle in the tragedy of industry management.

However, so far in China, there is not a legal effect of the Game Classification management department. Industry experts believe that for our country at present, in fact, the grading system itself is not the most important, it can be in the long-term practice process to be optimized. However, if there is no legal effect of the grading department to enforce the game classification system, then a comprehensive perfect system can only be a suggestion, can not play a binding role for game operators, of course, it is impossible to achieve the purpose of regulating the game industry.

In addition, once the network real-name system to become a reality, in the short term, China's online games industry to adjust to adapt, in the long run is absolutely no harm, this is the implementation of the classification of online games requirements. In a word, if China wants to truly standardize and gain world recognition in the online gaming industry, it is imperative to formulate a set of reasonable grading system.

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