Online gaming industry or effective access to employment

Source: Internet
Author: User
Keywords Achievements
This reporter Shijuan recruit talent recently, Shanda, giant network, perfect space-time, Tencent, Sohu and other gaming companies have opened campus recruitment plans. According to the China Economic Times, 2011 Grand Campus Recruitment will be mainly in Shanghai, Beijing, Hangzhou, Nanjing, Harbin, Chengdu, Wuhan, Xi ' An and other 8 cities in 9 schools. Shanda said that students studying abroad can also participate in job fairs.  For some games enterprises only recruit key college graduates phenomenon, the grand view of the general colleges and universities are also no lack of first-class students, the key to the grand election is the comprehensive quality of graduates rather than the school brand, talent diversification will make grand more creative. The giant network says it will provide a two-way development channel for graduates in management and professional skills, and employees can choose different development channels based on their interests, expertise, skills and job requirements. Similar to the giant network, perfect time and space will also pay attention to each graduate's professional promotion and career development, providing "management + professional" dual-channel development path.  At the same time, perfect time and space also opened in the recruitment plate "to share the voice of the session" and "Job Search BBS", so that graduates for exchanges and consultation.  In addition, Tencent also Fenfu Beijing, Shanghai, Guangzhou, Chengdu, Wuhan, Xi ' An, Harbin, Hong Kong and other 18 cities to host the 2011 campus recruitment activities, plans to recruit more than 1000 internet talent.  The major game companies to open the campus recruitment plan is the reason: China's gaming industry after more than 10 years of rapid development, has entered a relatively stable period, many have been the rapid growth of the hidden problems began to expose one after another, the team and talent problem is particularly critical. In July this year, China Internet Network Information Center released the "26th China Internet Development Status Statistics report" shows that as of June 2010, China's online game users continue to grow, compared with the end of 2009 31.56 million, to 296 million, in the total number of Internet users accounted for more than 70%.  In contrast, the domestic online game talent gap to further expand, according to incomplete estimates, the current Chinese animation online talent gap reached 300,000.  or solve the employment problem the demand for talents in the online games has provided a choice for the job market in China. Earlier, U.S. President Barack Obama announced the launch of a national plan called "video game Challenge".  The program aims to promote and support American youngsters to develop original games and learn from them science, technology, engineering, mathematics and other games companies will participate.  Some analysts said that Obama in the U.S. unemployment in the long-term high situation of the "Video Game Challenge" program, in addition to the development of youth science and technology, there is another important reason is to value the gaming industry's employment potential, hope that the game industry to revive the United States to solve the unemployment dilemma. Can the game really save America from the quagmire of unemployment? Market research firm NPD's latest report shows that the US gaming market is up to 2.9 billion in size this September alone.Dollar. With the development of mobile technology, mobile gaming users in the United States are expected to reach 100 million in 2014, and the benefits behind it can be seen. Moreover, the gaming industry, like other entertainment industries, has a large overseas market and is less vulnerable to economic shocks.  So, Obama launched the "Video Game Challenge" program, more is the hope that American teenagers can master the technology of game development, enter the game industry to work, thus digesting a part of the unemployed population. Like the United States, the employment problem is a Gordian knot in China. The number of college graduates in China in 2010 was as high as 6.3 million, plus 7 million of those who were underemployed, but as of July 1 this year, the employment rate reached 72%.  Can China follow the path of "game employment" in the United States? In the domestic digital entertainment professional training institutions Huizhong Education CEO Li View, the answer is yes. "Compared to the United States, China's gaming market is bigger and more demanding for talent," he said. Last year, the average employment rate of the students at Huizhong Gaming College reached 94.03%. Our employment rate is still above 90% this year, and many students have been "booked" by some game companies even before they graduate.  "Li in the interview with the reporter said that the public education in 6 years a total of more than 30,000 games professional students, distributed in the domestic more than 70% of the game company, including Shanda, Jinshan, France Ubisoft and so on. The 2009 white Paper on Chinese games, published by the Ministry of Culture, showed that China's online gaming market reached 25.8 billion yuan last year, driving the industry to increase its output by nearly 55.5 billion yuan. In the next few years, the network game is still the core industry of the network economy, the income of the whole industry is expected to reach 58.5 billion yuan by 2013.  At the same time, with the rise of 3D technology, China CG animation talent demand is more severe, in the next 3 years may reach more than million. "Entering the gaming industry is one of the options for young Chinese people who desperately need to solve their employment problems," he said. "Li said.
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