OnLive (www.onlive.com) is a cloud-based video game service, the basic idea is that by the OnLive server-run and through the network transmission of images to the local terminal, users through the netbook even without a graphics processor PC can play high-end games. And the user's operation is no longer the same as before through the handle to the host, the content displayed on the local screen, only by the OnLive server-side running and transmission over the network image. This approach is also known as the "cloud computing Game".
According to OnLive developers, as long as the 1.5MB network access can achieve the Wii level quality real-time game transmission, if you need to correspond to high-definition TV resolution and 60 frames per second display effect, then at least 5MB more than the broadband network support. And through its video compression technology, the server's feedback time even less than 1 per thousand seconds, can effectively solve the problem of delay.
Through the technology of distributed computing, onlive means that it will be possible to achieve full Cross-platform compatibility, real-time demo and the leasing or sale of genuine games, no need to read the disk or install, there will be no more cheating and piracy problems.
With these unparalleled advantages, OnLive has now signed an agreement with 10 game publishers to provide new games. Including EA, Ubisoft, THQ, Codemasters, Warner Bros. Entertainment, Take-two and Epic games, etc.