Out-of-print "Flappy Bird"-How unreal is the physical law of the game?

Source: Internet
Author: User
Keywords Game
Tags app app store apple apple app apple app store class developer game
class= "Post_content" itemprop= "Articlebody" >

Flappy Bird, the latest game in Google play and Apple app Store, has been saying good-bye. Its developer, Dong Nguyen, claims that the popularity of the game has put him under pressure to get the game out of the app and Android stores within 22 hours (3 o'clock in the morning February 9).

Dong Nguyen said the next game was not a legal problem, but that "the game ruined a simple life". And he has taken the game from both markets. Players who have installed the game will not be affected (turned out to be out of print), but games will never be updated without surprises.

A handful of mobile games can achieve this level of Flappy Bird (like Angry Birds). Flappy Bird from the ancient Flash games inspired by the Super Mario style design, attracted countless players to enjoy the challenge (just can't stop).

"Flappy Bird" physical Law

Many players claim that the creator's physical laws have become less real in order to make the game more abnormal. But is it true? Maybe the gravity of the game is bigger than the real life, so that the poor bird often head to the water pipe, and you must suppress the impulse to slam the phone. A good person decides to study its physical laws to find out.

Frank Noschese uses Logger Pro (a data analysis software) to analyze Flappy Bird video that runs on the IPad, which tracks the vertical position of the bird and analyzes whether its drop speed matches reality. Assuming that the size of a bird is equivalent to a Mockingbird, noschese that the gravitational acceleration in the game is 9.75m/s2. The gravitational acceleration in the real world is 9.8 s², and there is no doubt that the two are quite close.

So why do players feel that the physical laws of Flappy Bird are not real? Probably because they were affected by other games. When you throw something into the air, most games reduce the speed of the item. For example, the gravitational acceleration in Angry Birds is only 25% of the reality, which makes the game more interesting. But Flappy Bird doesn't care about the trivial things like "fun" ...

Another area worth exploring is the rising speed of birds after each touch of the screen. Because the bird's power to flap its wings is the same, the thrust it offers is naturally constant. By careful observation, however, the thrust offered by flapping wings is untrue. No matter how fast the birds flap their wings, they will always reach a fixed speed after flapping their wings. In real life, the acceleration should be constant.

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