(Compiled/Lin Jie) Pearl Research, a study in San Francisco, recently released a research structure claiming that China's online gaming market has a 2010-year income of $5 billion (about 32.7 billion yuan) and a growth rate of 25%, And will reach 8 billion dollars (about 52.3 billion yuan) of annual income in 2014. In a Tuesday study, the company said that the rapid growth of the Chinese online games market is mainly derived from the strong growth of the income of the domestic large-scale online games operators. Such operators include Tencent (income of 1.4 billion U.S. dollars), NetEase (income of 749 million U.S. dollars), Shanda (income of 680 million U.S. dollars), the perfect World (income of 374 million U.S. dollars) and Sohu Tour (income of 327 million U.S. dollars). These companies operate the most popular online games in mainland China, such as World of Warcraft, Dungeons and Warriors, through the FireWire, the Eternal Tower and Tianlong eight. The report also mentioned last year in the Shenzhen stock market, the Network Technology Co., Ltd., the first in China listed in the domestic network game maker. In addition, Pearl Research also predicts that China's gaming market will have more mergers and acquisitions in 2011, out of expanding overseas markets, strengthening its research and development capabilities and absorbing more capital. Pearl Research published a study earlier this year that 350,000 Internet cafes in the region are an important place for online gamers to play online.
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