Page Tour stationmaster must see: Your industry should like this development

Source: Internet
Author: User

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Web game This kind of unprovoked online games indeed has its own glorious history, the operation and development of globalization so many people feel that this is a fathomless gold treasure, so countless enterprises began to operate this "land", marketing, promotion, development and so on, a time page to become a leisure and entertainment of all the necessary choice. Can be changed over time, the peak of the web game has quietly dropped the curtain, the past few years to dominate the world's momentum is also slowly declining. But the thin dead camel than the horse, familiar with the webmaster know the page tour, the development of the page is too fast, the kind of too much, just lead to the later bubble. This excess phenomenon is a serious drive-by-page travel to extremes, making the page travel development into a bottleneck.

The page tour market is not formalized, is a lot of games here stirred up a pool of muddy water, people can not see clearly, many small workshops are often closed down, this is also a chaotic page of the original industry's peace, so many of the first contact of the players are reluctant to, naturally will be discarded by the players; the game of the page is too rich and varied, The fish is mixed, the game to enter the serious excess phenomenon, this seriously causes the player does not know chooses what good, is to play together is also the rise, outpouring one, directly "thrown into the garbage can", such cases are estimated that every player has, once spent a lot of time and energy, has become the old past, the dominant party. Technical conditions, the page tour to convenient and rapid and significant, due to the game's endurance of the client all to the server, operators of the huge cost of investment, the emergence of technology can not be comparable with the client. These are the great pressures facing the page tour.

How to let the Web game wind and waves will sometimes, in the pillars e era rise, it is necessary to let the page tour in the future development direction to seize the opportunity, this needs to give full play to the advantages of the page, add a number of chemical reaction catalysts, the use of favorable resources to pursue new breakthroughs. Here are three main reasons to analyze the three points that a page can still do.

First, the web game is in fact the future development trend. No matter how the game itself changes, there are very people in the industry said: the future of the game is 3D world. How to solve this Life-and-death event, there are a lot of hardware and software restrictions, which is the direction of the page tour must attack. In addition, continue to play its own advantages of resources, metaphor for the user's machine configuration problem, the player's geographical problems, mainly to restrain the chaos of the game market, so that the market order, and constantly introduce quality games to create product upgrades to maximize. Grasp the player's heart, can be left is the future direction of the page tour, in addition to the need for progress and mobile resources cooperation, can be in the mobile network of a bowl of soup, is also a key issue, but not with the concept of hand-swimming confused.

Second, build the loyalty of the player. is to seize the taste of the player, here need to make clear, we are very difficult to develop more users, expand publicity efforts, the introduction of experience activities, to create a certain number of players based on the development of new players, the most unacceptable is that you come to him, leading to the web game is not popular. So we need a number of partners to jointly develop and launch boutique. Make full use of the convenience of web games, the advantages of the corresponding low configuration, fast to meet users. To maximize the satisfaction of working people and Office people in the blank, further expand the applicable crowd, remove the end of the game download cumbersome, installation trouble. The player wants to relax, opens the webpage directly to be able to play, does not want to play to turn off, does not have the slightest influence in the next place, anytime swims in the page swims the world.

Third, the technical problem is the basic question which the page swims the development. There are two problems to be solved in the technology, one is the problem of webpage game itself, the limitation of various technology range, the second is the problem that need to solve and overcome in the future development of webpage game. Think about what would happen if you could apply the level of the class to the page screen first? At this time, web game operators and developers will sit there to steal the music, the player is more fondle admiringly. So the future of the game, the future must be a web game to play. If the requirements of web games and have customer service end of the game to compete with the overall quality of goods, this is a piece of web game soft, we need to overcome, but can not always be followers. Whether through the virtual technology of the server to reduce the capacity of the service, still need to next certification, can be said that the technical problems limit the page to move forward, but we need to play technical warfare, pattern warfare and blitzkrieg, fast and convenient features will always be a web game in the game industry foothold in this.

The game industry is diversifying, web game to hang sail, you must be in the game industry to add a bit of catalyst to help the healthy development of web games. (article Copyright: Card 77 Web Game http://www.ka77.com/biz/hyxw/2122.html, reprint please specify, thank you.) )

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