Pao Network: Take the road of independent research and development game

Source: Internet
Author: User
Keywords Pao
With the rapid development of China's scientific and technological level, the game field of research and development strength is also increasing, "independent research and development" has become the best tool to counter foreign games. In addition to experience, the accumulation of technology advantages, but also backed by a huge market resources. As soon as possible to find a market with cultural characteristics of the product is the industry's long-term efforts in the direction. As a native of China's online gaming company, Shenzhen Bao de Network Technology Co., Ltd. (hereinafter referred to as "Po Tak Network") from the independent research and development of online games to operate all the things that can be met through. With the independent research and development of military-type theme games, the network gaming industry to become the "shining". Choose a different game theme the idea of the first online game was to use the parent company's resources as a strategic extension in order to effectively utilize the upstream parent's server production and supply capabilities, because the operation of the network games requires a large number of server support. Pao Network in the development of online games, the first consideration is to put a small fairy fantasy class online test water, and then do a exploratory game and find growth point, and then focus on a good game to play, and then along this train of thought step to go down. "Heroes of the Warring states" is in this context of independent research and development, the game is the Warring States of the seven-male hegemony as the background of the 2D model MMRPG game, development platform for the Treasure de network independent research and development of fairy Magic game engine. At present, the fairy Fantasy for the background of the online games has been smooth upgrade to the second edition, the game more mature, smooth, while online number of nearly 150,000 people. However, the PO Tak Network wants to do a different game than the other only talk about fighting and killing games, so in the development of the informer game "Warring States Heroes", immediately on the transformation of the "green online" concept, began to involve the production of some historical, military and other topics of the network game, "The Qing Empire" is in this context developed, It takes the history of the Chinese ancient Qing dynasty as the main line, incorporating a lot of historical knowledge, and thus successfully developed the first 3D game engine. In this period, the Po Tak Network also put forward the concept of thousands of people development platform, hope in the game planning, art, music and other aspects of gathering a group of online games talent. Since the establishment of the PO Tak Network has been the edge of research and development operations, in the middle of last year has reached operating balance. Into the 2008, with their own military theme, attracted to venture capital, "The war hero Biography" game was born. As China's first patriotic military network game, its theme inspired by the "Liang Jian" this novel, the game locates in the military game of the immediacy, takes the RPG role to play as the foundation, simultaneously also introduced the strategy, the tactical Game essence, has examined the massive historical data in the historical background, the weapon equipment, has made the game more conforms to the historical facts. "Hero of the war" to market after the game has been unanimously recognized, but also formed a network of their own modern war game engine. Progressive game research and Development and operation of the game the profit point is mainly around the independent research and development and independent operation to design. The advantage of independent research and development is that you do not need to develop the company licensing costs, products and technology is not subject to people. OneThe development of the new game is probably divided into the following stages: First is the planning stage, about 1-2 months to time. In general, if you have a good idea, you can start the game planning, consider the story, selling point, profit model and so on. Then determine whether to buy a game engine or to develop a game engine, now popular with a few free game engine, there are several licensed game engine, can make a commercial game. The main principles of the game are also set at this stage. The second is the team, which takes about 1 months. This stage is to identify an art director, a music director, a research director who is familiar with game development, and a director of story planning. Together we define the style of the game, technical difficulties, art requirements, etc., on the basis of this recognition, draw the role of the prototype map, began to write game scripts, and then recruit people to develop. Again is the development phase, takes approximately 4-6 months time, this is the game development main stage, if needs to develop the engine, the time may be very long, up to 1-2 years, if uses the ready-made engine speed to be much faster, about six months to a year. This phase of the art staff to increase a lot, because under the engine work, many are very complex duplication of work, need a lot of hands, but do not require a master, so this stage of the developer technical requirements are not high, wage uneven. The final stage is the post-production phase, which takes about 2 months. Late development needs to cut staff, part of the development team, the other into the new game project. Art staff to cut the most, leaving staff to do game testing, other people do game publicity materials to organize the work. Reduce game planning, software personnel, a large number of people into the game test and the program to find bugs in the work. The game mainly has 3 kinds of operation mode generally, a game mainly uses 3 kinds of operation mode: one is the independent operation, sets up the server group in each place, for the local player to log in, through the selling point card, the equipment exchange and so on obtains the income, this is also the main profit spot. The second is the division service operation, is to put several groups of servers in the IDC data center or borrow their servers, operating on the server game, after the proceeds of cooperation. Third, platform operation, is to find partners everywhere, using a variety of flexible ways to cooperate, such as using already in hand 3 game engine rapid development of new games for local partners to operate independently. Profit model is mainly selling card revenue. Gamers only need to pay for equipment and services. After the game can be mature to venture capital financing, the use of financing to further improve the game, a good profit after the listing, after the listing of larger development. Build the blueprint of the future development because of the social virtualization and the community of games two trends coexist, so next to the development of the cyber War game, the concept of virtual community to introduce, so that the treasure-German war theme games integrated development into a patriotic military virtual community, so that military enthusiasts, patriotic youth, Game players in this large virtual community to find their favorite goals. While,Let "war hero biography" become China's first military online games. Through the development of 3 games, the network has its own intellectual property rights of fairy Magic, 3D, War 3 game engine, and in these engines can quickly develop a lot of new online games. For example, "Warring States Heroes" has been launched 4 years, and based on the "Warring States Heroes" fairy magic Engine, the development of the customer demand for the game has "flames snow" and so on 22. In June this year, the classical style of the game "Heaven" will also be introduced. This year, the Po Tak Network will launch 5 independent research and development of the new game, its cumulative investment will reach about 100 million yuan, the company scale expansion to more than 500 people, and occupy the domestic game market of 3%-5% of the share, into the ranks of China's top ten online gaming companies. As some industry experts say: "China's gaming industry has finally passed other people's shoes to take the road, to wear their own shoes to go their own way change." "The game Engine game engine is actually a set of standard tools and interfaces for improving game development, and it is intended for developers in the form of integrated software packages." This includes a large number of repetitive behaviors in the game that are integrated into a large number of modular components, dealing with events such as rendering, lighting, behavior animation, physical systems, sound systems, and network propagation. Theoretically, a person who does not program, does not know the game, as long as the simple training, you can make a game to. such as the development of the Japanese RPG Maker XP game development tools, can be seen as a game development engine, and the price is only 98 yuan. Of course, many game developers that use the engine, but in order to highlight the style of their games, but also to create a set of art system, the workload is relatively large; In addition, it may also need to have some software development, a certain level of programmers need. Quake, Unreal, 3D Gamestudio, Microsoft's XNA Game Studio 2.0 are all famous engines.
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